Captain dungeness wrote:I think there should be more cards like Confuse. It requires cooperation by having guildmates or friends online to remove it for you. That strategic complexity is interesting and exciting.
I agree with this. A simple possibility would be cards with one limit on how many a player can cast each day against one target, but a higher limit on how many a target can receive, so that several players would need to cooperate to get max effect.
More complex options are preferable, though.