by Slindur » Wed Dec 14, 2016 2:51 pm
I like this a lot and have enjoyed group bosses in other games. Here is a couple of suggestions:
- To keep it as a thing to have fun with guildmates, have rewards for certain accomplishments. For instance, once the group boss is damaged by 25%, then everyone gets ________. At 50% damage, everyone gets ________. Would be nice to have some small rewards that build to a bigger one and helps out guilds with not as strong fighting ships to still get something from playing this.
- Along with that, there could be individual rewards. Like, for taking 10% off (or a certain amount of hit points), you get ____________. Another reward for taking 15% (or larger value of hit points) and get ____________.
- To inspire a little competition within the guild, have a leaderboard that keeps track how much percentage off each person has taken from the boss(es).
Another thing that I saw in other games and liked was that there were waves of bosses that got harder as the progression goes on. And the rewards also got better as they went along. Maybe a top reward for all of the progression could be a pack of voodoo cards, and in sum total maybe get 5-10 credits, and 50K gold. Nothing too huge (as playing (fun) should be the main point of this), but something to help celebrate the win.
One last idea (for now) is that if there could be lots of little bosses (like the lesser kraken in ship missions, but a lot more for this guild mission) that are found randomly in ports that the guild has to find and destroy. If this gets implemented as a progression level, this would be a great lower/starter level boss round. Would be awesome to build up to the Leviathan at the end that takes a lot to kill it. If there was something like this, I would be happy to pay credits (or doubloons or whatever else) to be able to participate in it.
Slindur
Last edited by
Slindur on Wed Dec 14, 2016 3:58 pm, edited 1 time in total.