Career Choice + Bonuses

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Re: Career Choice + Bonuses

Postby Grimrock Litless » Sat Nov 12, 2016 8:10 pm

Charles Vane wrote:
Grimrock Litless wrote:This would destroy the ability for people to change roles/job.

Pirate:
+ 15% additional plunder and skirmish gain (generated by game)
When rum is present on board a ship, that ship gains +10% attack
Gains only 4 danger per plunder or skirmish
‎+ 10% Cost of goods on fleet purchase or manual (2% GB)
Fine with those ^^^

- 10% profit on selling goods fleet or manual‎ (2% GB)
Useless, most pirates don't sell stuff so this counter to his gain is really useless + if the person is to have more ships to do both pirate and merchant, he ain't a pirate anymore.
How about we have it so that its relevent to counter a pirate and not to be retardare.
Like, because he is a pirate so to buy stuff, it cost 20% more.

Raid Ability: Target one player for 4 hours, this player loses +2.5% treasury per plunder and you only gain 3 danger per plunder on that player. 48 hour cool down.
Really op, on a single any merchant with 40 fleets or more, which is quite common, would make him easily lose ships with just 3 foj cast, the point of having money at hand is to stop from losing ship, this makes death to merchants. The 3 danger means that one can attack 6 times and get attacked back once, this only again, makes it hard for merchants to fight back. With 6 attack the target would have lost around 14% of his treasury at hand, and when one have 40 fleets or more, thats just, again retardare.



Thus the need for Naval Officers to protect merchants with their ability, and with the merchants making so much more through their bonuses why not carry more and protect yourself from losses....


You should add a bonus for merchant where party cards give a bonus too.
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Re: Career Choice + Bonuses

Postby Vane » Sat Nov 12, 2016 8:12 pm

Grimrock Litless wrote:Yes, but the career choice is picked at the start so, if the person started as a merchant, have buff as a merchant if he turns pirate, does he have pirate buff?



You can change your career every 30 days at Governor page.
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Re: Career Choice + Bonuses

Postby DezNutz » Sat Nov 12, 2016 8:16 pm

Charles Vane wrote:
Grimrock Litless wrote:Yes, but the career choice is picked at the start so, if the person started as a merchant, have buff as a merchant if he turns pirate, does he have pirate buff?



You can change your career every 30 days at Governor page.


Does having a specific career prevent you from playing the game as another? You obviously wouldn't receive that path's bonus, but it wouldn't stop you from saying playing as a merchant but having a Naval Officers career and bonus selected.
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Re: Career Choice + Bonuses

Postby Grimrock Litless » Sat Nov 12, 2016 8:17 pm

Charles Vane wrote:Thus the need for Naval Officers to protect merchants with their ability, and with the merchants making so much more through their bonuses why not carry more and protect yourself from losses....


How about, no.

If I pay a so called "Naval Officer" and is worried to get attacked but never got attacked because the attacker decided not to attack, and lose money for no reason, or the "Navel Officer" told the attacker for money.

And this is also retardare because this means that it is taking 2 man's job to stop one attack.
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Re: Career Choice + Bonuses

Postby Vane » Sat Nov 12, 2016 8:19 pm

DezNutz wrote:
Charles Vane wrote:
Grimrock Litless wrote:Yes, but the career choice is picked at the start so, if the person started as a merchant, have buff as a merchant if he turns pirate, does he have pirate buff?



You can change your career every 30 days at Governor page.


Does having a specific career prevent you from playing the game as another? You obviously wouldn't receive that path's bonus, but it wouldn't stop you from saying playing as a merchant but having a Naval Officers career and bonus selected.



No, you can play however you like. This is simply a selection of active and passive bonuses you can have to boost certain areas. With pros and cons to each.

A pirate style player could have a nobleman career if they wished to.
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Re: Career Choice + Bonuses

Postby Vane » Sat Nov 12, 2016 8:21 pm

Grimrock Litless wrote:
Charles Vane wrote:Thus the need for Naval Officers to protect merchants with their ability, and with the merchants making so much more through their bonuses why not carry more and protect yourself from losses....


How about, no.

If I pay a so called "Naval Officer" and is worried to get attacked but never got attacked because the attacker decided not to attack, and lose money for no reason, or the "Navel Officer" told the attacker for money.

And this is also retardare because this means that it is taking 2 man's job to stop one attack.



English please..... lol
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Re: Career Choice + Bonuses

Postby Grimrock Litless » Sat Nov 12, 2016 8:24 pm

Charles Vane wrote:
Grimrock Litless wrote:
Charles Vane wrote:Thus the need for Naval Officers to protect merchants with their ability, and with the merchants making so much more through their bonuses why not carry more and protect yourself from losses....


How about, no.

If I pay a so called "Naval Officer" and is worried to get attacked but never got attacked because the attacker decided not to attack, and lose money for no reason, or the "Navel Officer" told the attacker for money.

And this is also retardare because this means that it is taking 2 man's job to stop one attack.



English please..... lol


Where my english wrong at?
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Re: Career Choice + Bonuses

Postby Vane » Sat Nov 12, 2016 8:26 pm

I'll rephrase:

"Take the time to clearly explain your concern rather than fitting what looks like one third of four different sentences together."
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Re: Career Choice + Bonuses

Postby Grimrock Litless » Sat Nov 12, 2016 8:30 pm

Grimrock Litless wrote:How about, no.

If I pay a so called "Naval Officer" and is worried to get attacked but never got attacked because the attacker decided not to attack, and lose money for no reason, or the "Navel Officer" told the attacker for money.

And this is also retardare because this means that it is taking 2 man's job to stop one attack.


Charles Vane wrote:I'll rephrase:

"Take the time to clearly explain your concern rather than fitting what looks like one third of four different sentences together."


Nope, got nothing man.
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Re: Career Choice + Bonuses

Postby Vane » Sat Nov 12, 2016 8:31 pm

Well when you have a valid concern or useful input come on back.
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