In response to the topic in another thread, I would like to submit the idea of being able to move your purchased through influence donations, recruits to alternate ports where they become assimilated into the port population.
In response to questions such as "what happens to your influence ?", I submit that your influence remains the same in the port but your available recruits lessens.
If all recruits are transported out, to make more available, more influence must be purchased. Alternate ideas welcome.
Transport could take place as with any cargo but perhaps the available load should be halved ? eg: a howker can carry 30 recruited citizens. Certainly a point to discuss.
There may be a larger incentive for port owned nations to relocate their recruits than those who do not belong to a port nation ?
What happens when a cargo of recruits gets skirmished/plundered ? Again, discuss.
All I can think of atm but, is it a fun viable feature ?
I have often thought Fame should play a role in available recruits to a player. After all, the more famous a swashbuckler was, the larger the pool of volunteers to main your decks in ports throughout