(Legendary) Curse of Darkness

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(Legendary) Curse of Darkness

Postby Grimrock Litless » Tue Aug 23, 2016 12:22 pm

8 turns
24 hours

Target player cannot see active voodoo on himself.
The past events are wiped until this voodoo is gone. (Comes back after its gone.)

Cost
(Should be high)
(Got any ideas?)
"Got ya."
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Re: (Legendary) Curse of Darkness

Postby Haron » Tue Aug 23, 2016 12:28 pm

So: While this is active, target can't see active voodoo on himself? Is he notified when voodoo is cast on him? Can guildmates see active voodoo on him? Can anyone see active voodoo on him with "insight"? Is the curse itself visible, so that it can be removed?
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Re: (Legendary) Curse of Darkness

Postby Grimrock Litless » Tue Aug 23, 2016 12:44 pm

Haron wrote:So: While this is active, target can't see active voodoo on himself? Is he notified when voodoo is cast on him? Can guildmates see active voodoo on him? Can anyone see active voodoo on him with "insight"? Is the curse itself visible, so that it can be removed?


Yes, yes, no, yes.
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Re: (Legendary) Curse of Darkness

Postby Haron » Tue Aug 23, 2016 12:50 pm

Then it's hardly worthy of "Legendary" status. I guess it would be a nuicanse, but it would still be pretty easy to tell what curses are on me. I think it would not be a very valuable card.
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Re: (Legendary) Curse of Darkness

Postby DezNutz » Tue Aug 23, 2016 6:33 pm

-1

Target player can't see active voodoo on them self, but receives a notification that he/she has active voodoo cast on him/her. What is the point of the card?
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Re: (Legendary) Curse of Darkness

Postby Most Lee Harmless » Tue Aug 23, 2016 8:19 pm

Aye, the fact you cant see what has just been cast tells you exactly what has just been cast : makes it a nonsense and so of no intrinsic value as a card.
-1 : Move to archive.
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