DezNutz wrote:
Well lets just start at the top. And I'll provide some additional details.
1) Advanced Piracy : Doubled would be 4% with 5 stacks for 72 hrs. OR 2% with 5 stacks for 144 hrs.
2) Ambush : Doubled would be 36 Danger.
3) Antagonize: Doubled would be player selling back to port at base price -4
4) Assassin: Double Losses 2 Officers
5) Booty Master: Double would be stealing 6-14% from target player
6) Bribe: Double 2 random offices join
7) Call Leviathan: Double would lose 2 ship levels
8) Call the Kraken: Double would be 4% damage per turn invested with an additional random 20-30% damage dealt.
9) Confuse: Double would be 60% chance of fail with Avenge 2.
10) Control the skies: Doubled would be 20% deduction in ship speed with 5 stacks
Do I need to provide more examples of why even doubled is just stupid.
I don't think ANY of these examples are too powerful. I've numbered them for ease of reference.
1) So you get 4% instead of 2% extra for one card. If you want to stack 5, you'd need to spend 5 legendary cards. I don't think I would waste my card on this - the effect would be too SMALL.
2) So, basically I get an extra ambush? Makes this card slightly better than ambush, since I can increase the total, but hardly very powerful. I don't think I'd waste my legendary card on this, either.
3) This COULD be nice - against a sleeping target with no guild. Might make a trade route LOSE money. Easy to counter, though. Just store goods instead of selling directly. I'd have to have a good plan and done lots of scouting to be willing to spend my card on this. I doubt it would ever be worth it.
4) So, the card is then equally effective as an assassin card? Which is worth 3 credits? Nope, not wasting it on this.
5) Again: Remember that the card only affects ONE other voodoo. Which in this case means it's worth about one booty master. Trade one legendary card for the value of a rare card? I think not.
6) Same here. Just spend another bribe card. The legendary card should be more valuable than ANY rare card, so I won't waste it on this either.
7) Same here. Yes, the ship loses two levels. So my card is worth the same as a call leviathan card. Not worth it - better to spend one more leviathan.
8) Well, depending on the turn cost, this makes the card worth about 20 turns. Again, definitely not worth it.
9) Confuse would be a possible use for this card. If locked with a mindbar, this could be irritating. Still, just get help from your guildmates to remove it. That's what I would do if I wanted to use voodoo and had confuse on me, anyway.
10) Still needs 1 card for each card you want to improve. In theory, you COULD waste 5 of this card to stop the targets fleet completely (speed -20% x5) That would be awfully expensive, though. Are there any situations where it would be worth it? Maybe, though I don't really see it. But then again, the card should have SOME use.
Meliva mentioned taxation. Again, I hardly think it would be worth it. It COULD be, though, if you plan on stealing ships right after server midnight. But overpowered? No.
So: Not really overpowered at all.
That does not mean the card is necessarily a good idea. The problem is that one would need to specify for each voodoo card what doubling the effect would mean. In some cases it may be obvious, but not in others. How would you double a mindbar, for instance? What about serenity? Oh, and what about the "party cards" - do you double the price you get? There are lots of cards like this. Which means the card would need an awfully long description. THAT is my objection to this card. It's not really overpowered - at least not for the examples DezNuts provided. It's just too complex, as the effect varies wildly depending on which card it's used on.