(Legendary) Nature's Gift

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: (Legendary) Nature's Gift

Postby Grimrock Litless » Sat Aug 20, 2016 2:27 pm

chal wrote:Again, poor choice for the name and way too powerful. An unstoppable ship that can be defeated? Check the logic Guluere. -1 as usual.


Yes, I am sure Chal is a great choice of name. This is a suggestion pal, can always change it, got any ideas?
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Re: (Legendary) Nature's Gift

Postby Valar Morghulis » Sat Aug 20, 2016 10:04 pm

It's a great card as a legend and one card to brag about.

Cost to cast it should be 5 turns. give 8x hp to fleet and valid for 12 Hours.

It needs a limit. Only 20 cards available at any given time throughout Avonmora.
If any cards are used, only one card to be handed out per week.

Maybe it should be renamed to "The dark edge"?
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Re: (Legendary) Nature's Gift

Postby ChaIbaud » Sat Aug 20, 2016 11:34 pm

I don't have to share my ideas because you are the one suggesting an addition to the game and leaving it to critique. And Chal is a much better name in my humble opinion than Guluere. Makes you sound like a weeaboo
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Re: (Legendary) Nature's Gift

Postby Meliva » Sun Aug 21, 2016 12:32 am

this one is too powerful, as others have already said. use this on a 60 point SotL and it would be able to take out an entire fleet of other SoTL, by itself. also Gulure, if your going to keep making Legendary voodoo suggestions, can you please take the time and effort to put down a cost? when I see a suggestion that isn't even fully thought out, as this one isn't seeing how you once again neglected to put down a cost, It makes me think the person making the suggestion didn't even bother to spend more then a few minutes thinking of their idea before posting it.
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Re: (Legendary) Nature's Gift

Postby Valar Morghulis » Sun Aug 21, 2016 12:49 am

I think it should be some legendary cards available.

The power of the card is less important than the availability of it.

Guluere's suggestion is a bit on the extreme when coming to power but it can be balanced with the availability of it.

Even filled to the brim with vengeance, will you cast a card that powerful when you know how rare and how
coveted it is by other players? only 20 cards available at any given time on the total player base.
And it can be further limited down to that a player only can hold it ten times in his lifetime.

I would say +1 as legendary but needs quite strong limitations.
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Re: (Legendary) Nature's Gift

Postby Haron » Sun Aug 21, 2016 3:17 pm

Using Fire Ships or Krakens, it is already possible to take on any fleet with a single cutter. However, this card would be more powerful since it improves your own ship rather than reduce the enemy ships (you'd need a stronger fleet than a single cutter, though). This means it'll work against multiple targets (I think the duration should have been only 24 hours for this reason), and mindbars are no defence against it. Still, with a high price, it would be hard to make it pay off.

I would have approved of the idea, and even suggested what I thought would have been a suitable cost, except: This card will mess with how I hope "Wars and Blockades" will work in the future. I am starting to think about more details for such mechanics, and I think this card would ruin some of my intentions behind those mechanics. Basically, I see a way to make the "big ships" more important to the game, but this card would allow you to achieve too much with lesser ships in those situations. So, I'm gonna vote "NO" to a card like this one.
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Re: (Legendary) Nature's Gift

Postby DezNutz » Sun Aug 21, 2016 3:23 pm

Valar morghulis wrote:I think it should be some legendary cards available.

The power of the card is less important than the availability of it.

Guluere's suggestion is a bit on the extreme when coming to power but it can be balanced with the availability of it.

Even filled to the brim with vengeance, will you cast a card that powerful when you know how rare and how
coveted it is by other players? only 20 cards available at any given time on the total player base.
And it can be further limited down to that a player only can hold it ten times in his lifetime.

I would say +1 as legendary but needs quite strong limitations.


Legendary Cards must be crafted and limiting them to a certain amount is unfair for players, especially newer. Players that come to the game will not be able to acquire the card because they will likely be hoarded by the older more developed players.
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Re: (Legendary) Nature's Gift

Postby Valar Morghulis » Sun Aug 21, 2016 6:33 pm

DezNutz wrote:
Valar morghulis wrote:I think it should be some legendary cards available.

The power of the card is less important than the availability of it.

Guluere's suggestion is a bit on the extreme when coming to power but it can be balanced with the availability of it.

Even filled to the brim with vengeance, will you cast a card that powerful when you know how rare and how
coveted it is by other players? only 20 cards available at any given time on the total player base.
And it can be further limited down to that a player only can hold it ten times in his lifetime.

I would say +1 as legendary but needs quite strong limitations.


Legendary Cards must be crafted and limiting them to a certain amount is unfair for players, especially newer. Players that come to the game will not be able to acquire the card because they will likely be hoarded by the older more developed players.


True as well what you write but do not forget that holding the card itself will expose you to severe danger when it gets known to other players. Keeping several of these cards is a clear invitation to be on the receiving end of countless magpie attacks.
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Re: (Legendary) Nature's Gift

Postby Haron » Sun Aug 21, 2016 7:36 pm

I believe that when the witch hut is implemented, the magpie card will be modified so that legendary cards cannot be stolen. But who knows...
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