(Legendary) Cast & Stash

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: (Legendary) Cast & Stash

Postby Meliva » Sat Aug 20, 2016 5:36 pm

i still have to go with -1. the only way to use this and it be beneficial is to copy a high costing voodoo like mindbar. and you would need to find a partner for that. and even with another reduction, your still losing more then what you would gain.

5 duplicates-50 creds
1 antagonize-1 cred
500K-worth about 5 creds.
then you would need to have your partner use a mindbar. which is 25 creds.
the total would be 81 creds that it would cost total. and since you would partner with someone, they would probably expect you to do the same.

so that's would make the total 162 creds spent for 150 creds worth of mindbar.
you each get 3 mindbars, but waste 1 to duplicate it. so 2 mindbar gain for 5 dups, an antagonize and 500K. plus 25 turns.

it would be more efficient to gamble with the 5 dups.
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Re: (Legendary) Cast & Stash

Postby Haron » Sat Aug 20, 2016 5:40 pm

I think there will always be a problem balancing this card. You end up with a dilemma: Make it too cheap, and it will be used between cooperating players (cast this, then ask the target to cast Bribe, for example - or if you plan to use a mindbar, alert all your guildmates, and have them cast this on you). On the other hand, if you make it too expensive, it will never pay off to use it on an unsuspecting target, as I think your idea is.

Perhaps if you change the concept a little, so that instead of duplicating the target's cast card, you steal 3 of that type of card (or as many as he has, whichever is largest) from the target? That way, it will never pay off to use it in cooperation with friends. You won't really earn anything from using the card on a target either (the cost is similar or larger to three top cards), but you DO hurt the target. At least if you can predict when he plans on spending valuable cards.
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Re: (Legendary) Cast & Stash

Postby DezNutz » Sat Aug 20, 2016 6:43 pm

Reduced Turns Cost.

Haron wrote:I think there will always be a problem balancing this card. You end up with a dilemma: Make it too cheap, and it will be used between cooperating players (cast this, then ask the target to cast Bribe, for example - or if you plan to use a mindbar, alert all your guildmates, and have them cast this on you). On the other hand, if you make it too expensive, it will never pay off to use it on an unsuspecting target, as I think your idea is.

Perhaps if you change the concept a little, so that instead of duplicating the target's cast card, you steal 3 of that type of card (or as many as he has, whichever is largest) from the target? That way, it will never pay off to use it in cooperation with friends. You won't really earn anything from using the card on a target either (the cost is similar or larger to three top cards), but you DO hurt the target. At least if you can predict when he plans on spending valuable cards.


Yes, balancing the card is difficult. The intent is for use against an unsuspecting player (which isn't as hard as you think), not for players to cooperate with each other to stack voodoo.

Meliva wrote:i still have to go with -1. the only way to use this and it be beneficial is to copy a high costing voodoo like mindbar.


The general meaning of that statement could be applied to several existing cards. What benefit does Terrorize have? You need to know which port to cast upon or cast 21 of them. Should we get rid of it because generally the cost benefits outweigh the potential effects. Should we get rid of Mindbar because, while it is worth 25 credits, a Serenity, which isn't worth 25 credits, can defeat it. As well, your analysis assumes that the player spent 50 credits to acquire 5 duplicates.
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Re: (Legendary) Cast & Stash

Postby Meliva » Sat Aug 20, 2016 6:53 pm

DezNutz wrote:
Meliva wrote:i still have to go with -1. the only way to use this and it be beneficial is to copy a high costing voodoo like mindbar.

The general meaning of that statement could be applied to several existing cards. What benefit does Terrorize have? You need to know which port to cast upon or cast 21 of them. Should we get rid of it because generally the cost benefits outweigh the potential effects. Should we get rid of Mindbar because while it is worth 25 credits, a Serenity which isn't worth 25 credits can defeat it. As well, you analysis assumes that the player spent 50 credits to acquire 5 duplicates.


it doesn't matter whether or not the player spent 50 creds to get the 5 duplicates or not. thats how much they are worth, so no matter how you got them, your still using 50 credits worth of voodoo to make this card. as for terrorize, it is worth half a credit at the moment. so it would not be too costly to cast on all 21 ports. only 10-11 credits. and as for mindbar and serenity, you need to remember it can sometimes take several attempts to clear the mindbar. and lets say you decide to use this voodoo against someone you "think" is going to hit you hard. its a pretty common tactic to use cheap voodoo to test for counter curse and mindbar, such as flood. which is worth one fifth a credit. so by using this card, you have spent over 50 credits worth of resources, and gained just over half a credit in return. this voodoo would be useless in most scenarios, except in making a partnership to duplicate good voodoo, and even then it is not cost effective.
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Re: (Legendary) Cast & Stash

Postby DezNutz » Sun Aug 21, 2016 3:38 pm

I still like this suggestion and will leave it stand. I will modify any of the attributes and costs with any reasonable suggestions to better enhance this card, however I will not change the general effect. I'm also adding that you can't cast on self.

I will also be taking part of Haron's suggestion to this and making a new suggestion.
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