First, Advanced Piracy tweak, as Cdv underlined already, refers to an extra 3%.
Cdv wrote:- Code: Select all
Advanced Piracy voodoo card awards an extra 3% per card, paid by the game
The proposed amendment gives an
extra 3% which makes it 5% per card, stackable to give a total of 25%, paid by the game. Good change.
15% paid by the game, 10% paid by the player
Regarding, the proposed 3%-7% has been chosen because:
-It allows higher average plunder.
-It reduces attacks required once gold drops (easier to plunder ships)
We found the % solution better than the fixed amount in order to work it with any setup.
Given the chance, I want to underline something:
We do not develop the game based on what we currently see but based on what we would like to see.This rule is not absolute though. A good example is Booty Master card that steal 3%-7% of a target player treasury. Unfortunately, most of the players ignore the power of this card and this has allowed it to drop to 6 credits on average (from about 15 in the past). Of course, all battle cards have dropped also (ambush,Call Leviathan,Fugitive of Justice,etc) while almost all trading cards have risen. In the same time, defense cards (great example is mindbar) have considerably dropped.
Why am I saying this? I am saying this because everything is related and of course as administration we take everything in mind. We will not interfere everywhere though. If the traders have allowed these cards to become cheap enough, then it means that attackers can now launch large scale wars with voodoo and still profit. The avg price of a lvl 10 sol is 150 credits. So if one earns at least 5 SoLs out of a war, that 450 credits he can spend in war cards. These are 75 Booty Masters! With 75 Booty Masters, its like launching 125 plunder attacks. Surely, this puts ANY defender under immediate threat as only Booty Masters are enough to take
any defender down.
So, what should we do as administrators? Change the card? Just because you (traders mostly, to use your terms) allowed it to drop to a very low price where the mass can now collect them in mass? Hardly. The only think we are already considering and only because it is in direct relation to this formula, is to introduce (perhaps, mostly probably not) a hard limit for Booty Masters (2M per cast, currently reached if the player has more than 30M at hand). This only to allow players to run on larger hands of 30M without worrying too much about them.
Let's go back to our issue. Our issue here is that we want more battles between players. This is a multiplayer game. Traders of course would want as fewer battles as possible but in the end, this gets boring. Without battles, the game eventually gets boring. We want to have an entertaining game so since the battles help the game, we want to encourage them.
We want traders to still make a profit as this is how the economy moves forward. Nowadays, both
Pirates and
Merchants (to use your terms - there are many more playing styles out there) can make huge profits. Merchants profit from the game (PvE) and Pirates profit from merchants (PvP). This is the vicious cycle of... life.
This is why we are discussing here, trying to find a better formula. No one said that current formula is bad. We want something better though because current formula has the following issues:
-It is hard to organize a defense.
-It is impossible to defend when you have very large ship numbers.
-You cannot use your gold coins to defend - it gets too expensive.
-The losses are hard to predict and can be monumental.
For the reasons above, many players choose to run few fleets whereas they can run a lot more. So, if the pool of ships to attack is now 100, with this change it will become at least 200 (doubled). For me, it is an issue similar to the demographics page and richest person which held the treasure at hand figure at a pretty low number (about 500M - see the details here
viewtopic.php?p=19418#p19418 - read all the posts). This was affecting the game at multiple fronts.
Same with the plunder formula. This is why this will eventually change. We are just trying to find the best solution for now and for the distant future. This is not one of the things to update regularly. After all, this formula has been one of the first things to decide and since then, the game has been through a total reform. It is only natural to update it.
I will continue to read all posts here. We are open to any ideas. We should not have any limits. One of the things we could use, is to calculate total fleet worth every time and take it into consideration for the final bounty.