Alright, this card has already been the center of discussion once with no ultimate decision. The attention on this card has a reason; It is a RARE card but it is not behaving like one. Therefore we are looking for ways to improve it.
We have thought of another ability (Card ability, it could be used to other cards as well in the future) that would make this card interesting.
Although we have not thought of how to name this ability yet, it would work like this:
-If player is active within past 10 days, card has a 90% fail chance.
Alongside with this ability, we will give the option to the owner to select the card he wants to steal (Stealing other Magpies will be impossible).
This way, it can be a good card to steal specific cards from inactive players. In the same time, using it on an active player it will be near useless as it will has a self 90% fail chance (The roleplay is as follows: The target player sees the magpies and prevents it from stealing!) plus any potential extra defenses the active player might have (countercurse,mindbar) plus the chance or retalation (as there is no undercover for this card. roleplay exlanation is that the target player can potentially follow the magpies and see who is their master).
Let me know of your thoughts.