Rodney wrote:I think it should still be put to a vote before a bounty is placed...
Captain Jack wrote:SHM's idea on its full extend could solve the problems you are addressing on your other topic, Danik.
Hostility must be included with one way or another. If we are to include fellow countrymen, the threshold required before a bounty can be initiated should be below 75 (perhaps 30). If we will not include fellow countrymen, then the limit should be above 75 (80 perhaps). The limit will be needed but only for the voting initiation. If the country is quick enough to start the voting before the hostility drops, then the hostility count afterwards would be irrelevant.
I must say that the initial idea could also work. A semi-automatic punishing model that consumes nation funds is a good idea. By giving the nation the flexibility of both selecting the bounty type and the penalty, as suggested, I see little room of exploitation. I must say no room if I add the time limit also proposed. If you see a way of exploiting, please share.
Bottom line is that this can be implemented both as Deport Citizen functionality and as a law (two implementations). It will however give nations even more power at a time where I believe that nations are strong enough. Currently, we are more inclined in developing guild tools to strengthen guilds. These ideas though should not be abandoned due to this, I am just saying that we are not hot to implement these now for the reason I just gave.
PhoenixKnight wrote:Captain Jack wrote:SHM's idea on its full extend could solve the problems you are addressing on your other topic, Danik.
Hostility must be included with one way or another. If we are to include fellow countrymen, the threshold required before a bounty can be initiated should be below 75 (perhaps 30). If we will not include fellow countrymen, then the limit should be above 75 (80 perhaps). The limit will be needed but only for the voting initiation. If the country is quick enough to start the voting before the hostility drops, then the hostility count afterwards would be irrelevant.
I must say that the initial idea could also work. A semi-automatic punishing model that consumes nation funds is a good idea. By giving the nation the flexibility of both selecting the bounty type and the penalty, as suggested, I see little room of exploitation. I must say no room if I add the time limit also proposed. If you see a way of exploiting, please share.
Bottom line is that this can be implemented both as Deport Citizen functionality and as a law (two implementations). It will however give nations even more power at a time where I believe that nations are strong enough. Currently, we are more inclined in developing guild tools to strengthen guilds. These ideas though should not be abandoned due to this, I am just saying that we are not hot to implement these now for the reason I just gave.
Speaking of the deport functionality, If there are unwanted players in the nation, why cannot we issue a deport for them?
Example: Player keeps attacking fellow citizens but never reach 75 hostility and break NAPs ,....etc.
I think we need something like deport. May be an extension or a sister functionality called Banish.
Haron wrote:I don't think being allowed to kick someone out of a nation is a good idea. Make it harder to enter a nation, maybe, but nations should not be guilds. Nobody should be allowed to "own" a nation and decide who should be allowed citizenship, in my opinion.
Haron wrote:Yeah, but in real life, it's not possible for twenty people to enter your nation, take over control, and kick you out.