Let's put all in an order here, before it spirals out of hand.
When you select to build a bank:Game wrote:The bank allows you to undertake the role of a Banker. Though beware, bankers will need tremendous resources in time and financial assets to become successful.
Is this true? If you get a hint of the profits of the top banks, yes. There are only 4 banks in between level 15 and level 17.
When you select to build a goldsmith:Game wrote:The goldsmith allows you to turn your gold coins into gold bars.Beware, as to be a profitable Goldsmith, it will require an enormous investment of wealth.
A lvl 20 Goldsmith can produce 9.600 gold bars daily at a total cost of about 15M, which means that with current prices it can easily score a clean 7.5M in profit (daily). There are only 3 level 20 Goldsmiths right now and the 4th at the rank is level 17.
On the captains issue:When we introduced officers, we did it as a gold sinker again. Also, to add strategy in an area that demanded it as it was too chaotic. We allowed players to have big number of ships without the assisting captains because it was helping the game as players had to plunder for them. The largest that a player got was about 1250 ships I think. No player thought it prudent to go beyond this. Especially, once the limit to 25 fame was removed, all players decided to drop their numbers as it was impossible to defend.
We called no one to do anything, we simply always respond with solutions.
When we removed the ability to go round of it, we specifically mentioned that less than 10 players are affected. We allowed discussion on the issue and we allowed a lot of time (4 months I think?) to you to prepare. What would you want us do? Wait more or not change the game? How exactly ships market would work then? There would be no need for anyone to ever buy a captain again. Or should we not implement ships market?
Regarding fishing, when we implemented it, it was obviously TOO good. It was BETTER than trade routes. Do you think it was better this way? Do you think it is fair for fishing to pay more than trade routes? And if it too bad now, how come 590 fleets are currently out fishing? In comparison to about 2300 on trade routes? Do you realize that at one point there were more fleets fishing than trading? What was the most prudent action to take at that time? Whistle innocently and let the game become Fishing Glory?
Regarding strategies taken away... name me 3. I will name you 10 more that are now possible and I will continue naming 10 more for every missing one you all find.
Regarding shipwright price.. I understand you all dislike the 30% less price. However everyone has the same penalty.
Regarding wealth... things here are much better than in real life. The 1% of the players hold like 30% of the wealth (quick estimation in my mind, no stats checked)
The pile sitting... if you divide it with the daily active players, a very small amount will be due to each player. We are moving to an era where ALL players will have less at the side and many areas to spend. An era where you will have need for loans and where each gold spending decision will be more important than before. An era where you will not be able to buy it all like before hideout. Where people simply were sinking billions of gold coins to create monstrous warehouses. I believe this new Era is far better and it will prove far more entertaining.