Every strategy within the game should have a weak point which can be exploited or needs to be defended against – Merchants have their trade fleets, Politicians and guilds have their ports but there is no weak point for true pirates – they carry minimal ships for plundering and little in the way of coin on hand for plunder – the results are that they can attack with impunity – their main weapon is voodoo
To counter this I would like to see a new voodoo card introduced that allowed you to deplete a percentage (say up to 50% base on the turns invested) of a players entire voodoo cache – the rub however is that the voodoo would only be effective if the player had no ships in a fleet
As a merchant, this would mean I could identify a pirate who only has 1 or two ships, sink them then attack his voodoo cache – realistically it would require the pirates to keep more ships on hand to avoid this sort of attack which by its nature would make them a more viable traditional plunder target