[Implemented] New Feature: Fishing

Implemented suggestions or suggestions that refer to implemented suggestions can be found here.

Re: [Implemented] New Feature: Fishing

Postby Roberts » Fri Jul 10, 2015 2:30 pm

Danik wrote:Thankee, mine are happily adjusted :

90 out of 113 existing L frigates... which means that there are 23 large frigates out there without full guns or crew....

* starts hunting


Danik , it could be they are just level one or below level 10 or all you know...

Is a few ambush really worth a large frigate level one?...
Civilian:Are you insane? One pirate against trained pirates... Who do you think this man is? God?
My Leader: No. God would have mercy. He won't.
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Re: [Implemented] New Feature: Fishing

Postby Most Lee Harmless » Fri Jul 10, 2015 2:45 pm

incorrect : a level one LFG can still have full crew and guns ; those dont change with level, just the attributes and HP's.

Anyway, it was a joke, but interesting that so many are not at full spec for crew and guns, which may mean inactive-owned, which may mean easy captures.

As for the value of using ambush to capture one : they are worth 10mil apiece @ lvl10 : I've seen folk use ambushes to light up targets for 250k plunder chances, I've done it myself and you have too. So, its relative, isnt it?
-1 : Move to archive.
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Re: [Implemented] New Feature: Fishing

Postby Roberts » Fri Jul 10, 2015 2:47 pm

Danik wrote:As for the value of using ambush to capture one : they are worth 10mil apiece @ lvl10 : I've seen folk use ambushes to light up targets for 250k plunder chances, I've done it myself and you have too. So, its relative, isnt it?


Well I can not argue with that one... :lol: :lol: :lol: I do Booty Master Raids nowadays , i like targets with Over 30 Million , the targets can be quite-Juicy...
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Re: [Implemented] New Feature: Fishing

Postby Captain meow » Sat Jul 11, 2015 1:41 am

how much longer before the trawler
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Re: [Implemented] New Feature: Fishing

Postby Most Lee Harmless » Sat Jul 11, 2015 1:49 am

Captain doh wrote:how much longer before the trawler


Further back, Capt Jack has written that it may take some time.
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Re: [Implemented] New Feature: Fishing

Postby Captain Jack » Sat Jul 11, 2015 2:27 pm

Captain Doh is always very anxious on geting the exact release time, in every feature. It makes sense if you check his avatar. :D
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Re: [Implemented] New Feature: Fishing

Postby Captain meow » Sat Jul 11, 2015 2:39 pm

Captain Jack wrote:Captain Doh is always very anxious on geting the exact release time, in every feature. It makes sense if you check his avatar. :D

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Re: [Implemented] New Feature: Fishing

Postby Captain Jack » Mon Aug 24, 2015 12:17 pm

Following the initial period, we have some good results in how to expand this feature.

-We will add the special fishing ship, that will grant bonus (we will see before the release the exact amount, we want your suggestions)
-The academy technology, instead of increasing fishing output, will define the number of fishing fleets you will be allowed.

Which means that whe Academy tech is introduced, fishing fleets will be limited to about 3 maximum. To have more, you will need to research technology levels in the Academy (perhaps 2-3 fleets per level).

So, for example, someone with a level 3 Fishing Technology, should be able to use about 9-12 fishing fleets. If he tries to use more, the game will not allow it. In fact, it will count like Officers but instead of an officer, we will make this a Hideout feature. The reason is to make mass fishing available only to advanced players (as Hideouts are mostly available to advanced players).

I am putting this for discussion and we are looking forward to gather your responses.
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Re: [Implemented] New Feature: Fishing

Postby Francois le Clerc » Mon Aug 24, 2015 12:45 pm

Captain Jack wrote:The reason is to make mass fishing available only to advanced players (as Hideouts are mostly available to advanced players).

I am putting this for discussion and we are looking forward to gather your responses.
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Re: [Implemented] New Feature: Fishing

Postby Jim Hawkins » Mon Aug 24, 2015 12:50 pm

I agree with the way you wish to implement it but I would like to see 5 ships per level to keep it metric and not to include credits to increase levels
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