Captain Jack wrote:
Danik, thank you for the PMs as well. Regarding the Dogger, you are right. I have updated the first post to avoid misunderstandings. We will need to decide the exact bonus for dogger. 20% might be too high. 20% means that without any academy bonus, a fishing fleet (without any voodoo) will be able to generate 43k to 68k profit per day. With 10%, the numbers will change to 39.7k to 62k. Without any bonus, it will be 36k to 56k. Which means that with the new formula, the dogger will perform better than any other ship in fishing just by its building characteristics and without the need of any bonus.
Aye, the Dogger is best (with the exception of Large Frigate where the formula gets banjaxed by its high crew numbers relative to cannon) for fishing without any bonus, it's true : but it's a one-off ship type, of little use for anything else being unarmed and low-crew and thus very slow. So, I do think there should be some bonus for building and using it rather than a howker/LMM-type trade ship which can pop in and out of that role and has a valuable function outside fishing as well.
Perhaps the bonus could be tied to its upgrade level : At level 1 it is as described : adding a level then increases its production rate by 1 crate per hour ; so, at level 10 it reaches 52 crates per hour (might need a tweak as the maximum technology bonus of +50% would push it under the 1hr fill-rate). This would reward investment in the vessel but also add risk as its becomes a much more desirable capture target