Captain Jack wrote:We fixed this market issue. It should work fine now.
Regarding pause -> Simply cancel the route. Then re-establish it.
Regarding the issue where fleets returned home not full, can you give fleet composition (ie, a sloop and a cutter) and the number of cargo they had when they returned?
Regarding the Gossip entry, we fixed that too.
Mine was brig and howker mix : they pretty close for fill rate/capacity : some fleets come back 16 crates short though, as if the brig filled to 50 but the howkers were still only at 56 when the fleet turned : but other fleets with same ship mix do come back full : and then I got an idea : if, like with warehouse to ship loading in port, it 'reads' the fleet in build order, or the order it was put into the fleet, then some fleets it's a still unfilled howker it sees first, so they carry on fishing... and others its a full brig, so back they come?.. sheesh, that's lateral even for me....