Danik Renoir wrote:That still allows for a 20% influence gain per 24hrs : That's a steep rise : 10 visits ( 5 days) and you have more than doubled your influence : Makes all the current voodoo cards that affect influence look somewhat under-powered in comparison.
The only way to make the notion practical is if 'sleep' meant something more than just having a fleet (which could be 1 howker, after all) there for 6 hrs : If there was some other cost of 'sleep' that kicked in, such as ALL your fleets get paused for the 6 hours, no attacks could be done, no voodoo could be cast, no ships built or repaired or upgraded : i.e you are asleep, thus cannot 'do' anything for the full 6hr period ; However, you could still be attacked, or cast on : Then, the benefits of the 'sleep' have a risk comparable to the gain.
ok mate...2% influence raised.
There are 4 islands if this idea is implemented cuba will be the owner(you ill not see a flags or the names on the general map.)Until another country buys it.
When asleep since some players already have their max ships....they cannot buy officers,upgrade,build ships and/or cast voodoo on others and no company card on themselves