Hideout HQ - Special Buildings - Gold Resource

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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Barnabas Sackett » Fri Feb 27, 2015 4:00 pm

Will rank and nation controlled port discounts apply to building costs?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Fri Feb 27, 2015 4:27 pm

Only the ability to park a MoW that is undetactable,unreachable, is alone a great plus.
Nation bonuses do not apply to any hideout implementations as of yet. We are leaving this open for the future.

This will be version 1.0 remember, given the time, we will make the necessary tweaks/addons. Hideout eventually could be combined with a lot of existing features, such as voodoo,laws,nation bonuses,etc.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Barnabas Sackett » Fri Feb 27, 2015 5:34 pm

Sweet.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Barnabas Sackett » Fri Feb 27, 2015 8:14 pm

Captain Jack, how is this going to work, does it matter what port i have the resources in for the hideout?
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain meow » Sat Feb 28, 2015 4:43 am

and if you transffer guild is it safe from guild raids
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby SSR » Sat Feb 28, 2015 8:17 am

Rasec87 wrote:Captain Jack, how is this going to work, does it matter what port i have the resources in for the hideout?


You choose the port where you want to build the hideout. You can use the resources you have in the warehouse in that port.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Sat Feb 28, 2015 8:30 am

Captain doh wrote:and if you transffer guild is it safe from guild raids


The Hide-out, in its current version, is safe from any raid by anyone : your Guild will have no say in you building it, where or when, nor can it affect what's in it if you leave that guild.
-1 : Move to archive.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Captain Jack » Sat Feb 28, 2015 4:16 pm

Hi,

We have the complete plan for Goldsmith - Gold Bars - Market.
We WANT your feedback (FAST too).

All building construction costs have been tweaked to be in accordance with this plan.
Check here: http://s2.piratesglory.com/test.php?var=mansion
Feedback is welcome

Goldsmith Details

Description
Goldsmith Level defines the size of the building. The greater the size, the more workers can be hired. The workers melt gold coins into gold bars.
The workers consume food. Food consumption is relative to operating time only (the player will get to choose whether to operate it)(Version 1.0 - Keep it Simple).

Formulas

Workers allowed = Goldsmith Level * 100 (A lvl 20 Goldsmith can have up to 2000 workers)
Food consumption = 2 per worker per hour. (100 workers will eat 200 crates of food in 1 hour - 2000 workers will eat 4000 crates of food in 1 hour).
Production Rate = Goldsmith Level*10 + Workers/10 per hour

A minimum of 100 Workers is needed for the Goldsmith to operate.
So, there is actually a fee in the form of food that however cannot increase the price per gold bar more than about 10% (rough estimation as market prices, goldsmith level etc etc play a role here) in return for up to double production.

There is also the cost of gold coins to melt.

Gold Coins required per gold bar = 3000 - Goldsmith Level * 75


Market Details

Description
-Market at Version 1.0 will play the role of the middle man only. This is required till we see what happens. It will let players to entirely decide prices.
-There will be a 3% market fee for every transaction that will always be paid by the player in favor of the market. The market will pay 1% of it at the daily update to the nation controlling the port (1% of all earnings).
-No crates will be lost at all in vain. Players will manage the quantities at each port.
-Players will not be able to sell/buy gold bars at their Hideout Port in order to ensure that the Fleets continue to be the most important part of the game.
-Values presented here, are for version 1.0 and are subject to change based on your feedback.

Formulas

Market Price = -0.04 * Market Stock + 3000
Final Price for the player has an extra 5% fee depending the action he chooses.
If he buys from the market, then:
Final Price = Market Price + Market Price * 0.05
If he sells, then:
Final Price = Market Price - Market Price * 0.05

Note that the -0.04 variable can easy be tweaked to meet the supply and demand rules for a more interesting market. At some point it will become an algorith that will take in mind players active, hideouts built and goldsmith's overall production capability.

Examples

Level 1 Goldsmith results after 1 hour: Gold bars produced are 20 for a cost of about 59.300 gold coins.
Best price this owner could ever find is 57.000 for 20 bars.

------------------------------------------------------------------------------------------------------------------------------

Level 20 Goldsmith results after 1 hour (full workers): Gold Bars produced are 400 for a cost of about 568k
Best Price this owner could ever find is 1.140.000
1 hour profit: 572k
24hour result at best: Profit of 13,728,000 gc

Price this owner has to find to break even: 1491 gold coins. For anything better than this, it is profit.
Profit for Average gold price (2000 gold price): 192k (4.6 millions at 24h)

This example does not take into account operating costs of the fleets that will do the food supplies/gold bars distribution job.
------------------------------------------------------------------------------------------------------------------------------


It was very hard to come up with this plan.
If we did not want your feedback, this would be ready now. Your feedback is VERY important.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Most Lee Harmless » Sat Feb 28, 2015 4:29 pm

I'm in favor :)

edit : just one point of clarification : gold bars must be shipped out of the hide-out port for resale (strongly agree with this) ; but if not moved, will they still count as being in the hide-out port warehouse for building costs for upgrading hide-out buildings? Or must they be shipped out, then brought back in again?

(edited last section as I see my final point had been answered in the fine print)
-1 : Move to archive.
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Re: Hideout HQ - Special Buildings - Gold Resource

Postby Sir Henry Morgan » Sat Feb 28, 2015 6:51 pm

Well done! Looks very good - we will know much more when she's launched!
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