by Captain Jack » Mon Jan 05, 2015 2:50 am
It's hard to blame the turns for this. The game is difficult and there are people that cannot understand it.
Take for example Mafia Wars (if I get the name correctly) or cityville,farmville etc. A click-click-click (pointless,guided,mindless click) where the player with most clicks wins (true story,at least Cityville I tried, the rank was based ONLY on number of clicks - hard for 95% of players to discern, easy for the rest 5%). Still,these games scored like 40million people. Obviously, they did something good; they were user friendly. But they were easy too.
It is easy to be user friendly,when the game is easy. Take chess for example; it is confusing for an absurd big percentage of people. People get discouraged into learning that there are 6 different units in the game, each with their own moves and with battle rules. Well, Pirates Glory is a WHOLE LOT WORSE as it has more units, more battle rules, a sh!tload of more things to do, etc etc.
Simply, this game, does not appeal to everyone. We appeal to a small percentage of the gamers. The gamers we want first need to be intelligent and like strategy. Some fantasy likeness also helps but not a requirement.
Of course, there are ways to help, many ways. We know most of them I believe, they are just not so easily doable. Giving them extra turns is already happening for example; once the newcomer spends his first 200 turns (out of 400) he gets some new turns (he finds a treasure!). Not a big deal but turns is not their big deal anyway.
We know which their biggest problem is and we know what we need to do to increase the retention rate. Believe it or NOT, we actually CODE right now for the LONG term players which are MORE important for us than the newcomers.
Remember, we have players here that play since day 1 of this game, this means we got a long lasting gaming experience here for some people. After all,how important is it to hook a ton of players then lose them after a short time?