Set Amount of Fame Gain per Ship

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Re: Set Amount of Fame Gain per Ship

Postby Roileon » Mon Mar 03, 2014 2:04 am

I think instead of creating a new system, revising the current is best and making your case for why it isn't a rule violation is better than complicating the current system.
Lets look at whats wrong with your revised idea now,
The reason this 25fame thing exist is to protect people. By adding this new suggestion, you take away the protection this person has. "keeping your fame low intentionally, and not arming trade fleets are also in a way a cheat of the system with the characteristic of high amounts of ships." Well, in that case, "intentionally lost a battle to keep Capt D above 25 fame" is also cheating the system. What Capt.D did is less of cheating the system but making use of the built in protection. It isn't like he changed his name multiple times to get lower fame *cough arkadien cough* or he purposely lost battles to lose fame. What this suggestion is doing is basically overruling the current protection system which might be a pain for you the aggressor, but for the person being attacked, it's exactly what's needed to keep the game fair.
I stand in strong negation of both presented suggestions.
-Roi
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Re: Set Amount of Fame Gain per Ship

Postby Captain Jack » Mon Mar 03, 2014 9:55 am

You already earn fame from trading. We could just increase the amount and make the whole fame system a lot better.

Giving fame for a ship that is docked for example (as it already has been said) it will make an inactive player to lose everything every time he is on vacation.

Remember that the game has no vacation mode. We dislike that "FEATURE" but we still need to provide enough mechanisms to let players schedule their character for the time being away.

We already have the:
-25 fame limit
-Treasure Burial

And soon we will have the private marina ( viewtopic.php?p=3646#p3646 ).
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Re: Set Amount of Fame Gain per Ship

Postby Edward_Teach » Fri Mar 07, 2014 5:44 pm

Also just wanted to add, some don't increase in as much fame as you would think with a fleet the size of Collier's, Captain Dungenss', or Da Vinci's. I believe all three of them use mostly party cards, I know Dungeness does.
You may wonder why this is important, well if you gain 1 fame for every 10 crates sold, lets do the math. lets use Captain Dungeness for example he has 637 ships, assuming they're all trade vessels of 110 cargo or higher, but to the sake of this being off, lets round the total number of ships to 600. 600 multiplied by 110 is 66,000 crates. But thats not all, let's say all his fleets run 1 our trade routes (estimating) so if we multiply 66,000 by 24 we get 1,584,000 then if we divide this by ten(accounting for the 1 fame for every 10 crates sold) we get 158,400, but his fame never, and I repeat, never increases by that much at all. Why is that? because the party cards don't count as selling the crates of materials. SO he stays pretty much at the lowest amount possible all the time, limiting attacks to the lowest amount possible, making it completely illogical to attack him, giving him an edge in pretty much anything that would do him harm. And I'm pretty sure this is accurate.
Good enough argument?

P.S. Math is below:

600*110=66,000
66,000*24=1,584,000
1,584,000/10=158,400
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Fall for anything"
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Re: Set Amount of Fame Gain per Ship

Postby Roileon » Sat Mar 08, 2014 6:06 am

Advantage? The game is about the most fame to get. Get smarter if you really want to take away that so called edge. Right now you're complaining because merchants don't gain enough fame so that's a disadvantage to you, a pirate, because you can't attack them as much. Because merchants don't get a lot of fame, they have an edge over pirates. - That is pretty much what you're arguing, in that case, now I just see it as you whining because you can't attack someone anymore so you want to change the system so you can attack them more. That's why I disagree with the presented ideas. I can compromise at gaining 15fame per crate but no more.
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Re: Set Amount of Fame Gain per Ship

Postby Captain dungeness » Sat Mar 08, 2014 6:14 am

Sir Henry Morgan told me you were talking about me in the forums. Your math is significantly high. I can't afford to run trade fleets with 110+ cargo because they get plundered so often. I'm able to run 2/3 of your estimated daily crates. Using me as your example makes it obvious that you are proposing this because you want to remove the fame protection so you can plunder me even more often. I've been plundered so many times that my fame is down at a few thousand fame. Even with my fame that low I still unavoidably gain enough fame to get plundered more than 35 times daily. If you're complaining that 35 daily/200+ weekly isn't enough then why not remove the 25 fame protection entirely? Or why not raid one of the dozens of other targets?
-Captain D
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Re: Set Amount of Fame Gain per Ship

Postby Grogggy » Sat Mar 08, 2014 12:16 pm

Roileon wrote:Advantage? The game is about the most fame to get.


God, I hope not. Fame is not very well thought out.

Lets take merchs and the whole crate thing--if they get some fame for making profit, why don't pirates make fame when we sell a plundered vessel?

I just sold and SOL (9) of an enemy, it took significant resources and time to steal, I think the payoff after I sold it was just shy of 13 million gold. Shouldn't I get fame for generating that profit?

As for Dungeness, I really dont think Teach meant what you think--if it was a conscious strategy to keep your fame super low, it would of being something to address as a rules isssue, no? If not, well I'm not a big fan of the fame cut off because yes, you are right, it once again only hurts pirates. I've never been saved by having low fame--the people who benefit from this cap are ones with enormous fleets of traders.

Why do they need help?
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Re: Set Amount of Fame Gain per Ship

Postby Captain dungeness » Sat Mar 08, 2014 3:24 pm

Grogggy wrote:I just sold and SOL (9) of an enemy, it took significant resources and time to steal, I think the payoff after I sold it was just shy of 13 million gold. Shouldn't I get fame for generating that profit?

If you're talking about a sotl you got from Delt then I can figure out how much fame you took from him to get your sotl. You plundered him 8 times for a total of 122,369 fame. Your guild plundered him more than 110 times, taking his fame down from multiple millions. Fame is similar to gold: traders produce it and pirates take it. The game already generated the fame when the gold was created. Then you took a chunk of that fame but you want more. With your suggestion I could build and sell a level 10 sotl daily to artificially inflate my fame.
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Re: Set Amount of Fame Gain per Ship

Postby Grogggy » Sat Mar 08, 2014 5:50 pm

Leave it to you to figure a way to game any system:)

Look at it this way, how many crates would you have to move to make 13 million gold? Would it generate more or less than the 122,369 fame you claim I gained (not taking into account the inevitable counter attack) from raiding Delt? [Please note I did not call out Delt, you did].

You act like fame is some god given comodity of traders, how whack is that? I have yet to hear anyone make a good case for why traders should be more famous than pirates--quick name a really prosperous carribean merchant from the age of pirates?

I guess that fame didn't last the ages, cause we can all rattle off a number of pirates, including Mr. Teach!!!
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Re: Set Amount of Fame Gain per Ship

Postby Roileon » Sat Mar 08, 2014 9:29 pm

Grogggy wrote:
Roileon wrote:Advantage? The game is about the most fame to get.


God, I hope not. Fame is not very well thought out.

"Tutorial #2: How the winner is determined in Pirates Glory ?
The winner is the player who collects the most fame points at the end of the round!

The more fame points you have, the higher your rank will be!" Game Tutorial

Grogggy wrote:I have yet to hear anyone make a good case for why traders should be more famous than pirates--quick name a really prosperous carribean merchant from the age of pirates?

We're not arguing that traders should be more famous than pirates. What we're saying is there should be no suggestion that would endanger the 25fame protection. There's no legitimate reason why anything suggested should be approved.

Next, I'm absolutely certain that intentionally having low fame is not against any rule. Also, the reason you've never been saved by the 25fame limit is because of how you decide to play the game. That's not something the game can change. I don't see why anyone is complaining. If anything the limit should be raised to 100fame but that's an argument for another day.

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Re: Set Amount of Fame Gain per Ship

Postby Edward_Teach » Sat Mar 08, 2014 9:58 pm

Roileon wrote:
Grogggy wrote:
Roileon wrote:Advantage? The game is about the most fame to get.


God, I hope not. Fame is not very well thought out.

"Tutorial #2: How the winner is determined in Pirates Glory ?
The winner is the player who collects the most fame points at the end of the round!

The more fame points you have, the higher your rank will be!" Game Tutorial


Wait, that makes no since, are we talking about? Ship battles, or throughout the whole game? I don't see exactly what thats proving, other than fame is important for some reason that I'm still not sure of.
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Fall for anything"
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