Stan Rogers wrote:I would contend the whole voodoo market should be updated to reflect the new realities that todays game brings.
It is a much different game than when the cards were developed and implemented.
A couple of the Rare curses I mentioned are good examples. For instance the Antagonise card is hardly even a bother. Same with the Terrorize card.
Back in the day, they were formidable but today, they are hardly a pothole in the road.
Exactly what criteria would be used to "update the whole voodoo market"?
And what do you mean exactly by the voodoo market? Are you talking about the player's voodoo market? It works as it should. The prices are set by sellers. They either sell or dont based on the perceived value of the bidders. Exactly how any free market is supposed to work. Higher demand means higher price.
Now if you are talking about rerating certain cards, i.e. Common, Uncommon, Rare. then the issue is who gets to determine the rating/rerating? and exactly what factors are used to decide the changes.
A few issues with rerating.
1. what do you do with current on hand inventory? The example of the OP of Hostile Natives being rerated to Rare is ridiculous. I carry between 800-1000 HNs. I find them to be useless to my style of gameplay and usually sell them on the market If they were to be rerated as rare, I would immediately be at an advantage to most players in game because I had inventory on hand before rerating...... or do we simply remove all player voodoo chests, rerate the cards and replace with equally rated cards. ...... not going to happen.....
2. players build the voodoo chests based on their style of gameplay. by rerating cards you may be either increasing perceived value or decrease perceived value based on a whim.
3. Basing rerating on market cost, as the OP suggests, is also a non-starter. Just because a card is cheap on the market has no bearing on the usefulness or value some people place on the card. As I said, I think I have cast HNs less than 10 times in the 6 or so years I have been sailing the seas of Avonmora. The card just does not fit my gameplay style. Obviously other feel differently or we wouldn't have this thread at all.
Now, all that being said, gameplay has changed. The glorious days of piracy and ship raids are over. The advent of ship traits and plantations has put and end to the black flag except for a hearty few who scrape out a living via skirmish. Card functions should be updated as well. As stated in quoted post, Antagonize could be updated to affect plantations. the mechanics do not need to change, only the target from port market to plantation.
...... enough for now..... I am old and tired..... and sober.