Hostile Natives is overbalanced

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Re: Hostile Natives is overbalanced

Postby Lil Lola » Tue Nov 29, 2022 2:07 am

Yes I know but at least you can restart them and only lose have a day's pay instead of a full day.
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Re: Hostile Natives is overbalanced

Postby Lil Lola » Tue Nov 29, 2022 2:10 am

Or ya know what some traders do?! They use diplomacy and ask the raider to cancel the voodoo once the ships have been stopped. Some raiders will oblige.
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Re: Hostile Natives is overbalanced

Postby Mack » Tue Nov 29, 2022 2:15 am

lol yep the value would go up and make people less likely to spam guilds with them
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Re: Hostile Natives is overbalanced

Postby DezNutz » Tue Nov 29, 2022 2:17 am

Mack wrote:If they never use them they are not a factor are they


Actually they are.

The number of cards in circulation plays a factor in determining which cards are generated in voodoo packs and chests.
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Re: Hostile Natives is overbalanced

Postby Lil Lola » Tue Nov 29, 2022 2:18 am

What!!!! Hell to the No if I can't light the fatties in USA guild in a single night!!!
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Re: Hostile Natives is overbalanced

Postby Lil Lola » Tue Nov 29, 2022 2:24 am

DezNutz wrote:
Mack wrote:If they never use them they are not a factor are they


Actually they are.

The number of cards in circulation plays a factor in determining which cards are generated in voodoo packs and chests.



Oh??? And with all the dead accounts...
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Re: Hostile Natives is overbalanced

Postby DezNutz » Tue Nov 29, 2022 2:51 am

Lil Lola wrote:
DezNutz wrote:
Mack wrote:If they never use them they are not a factor are they


Actually they are.

The number of cards in circulation plays a factor in determining which cards are generated in voodoo packs and chests.



Oh??? And with all the dead accounts...



Yes. There is a set ratio for rarity based on all voodoo cards in game.

Of all the voodoo cards in game X% will be common, Y% will be uncommon, and Z% will be rare.
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Re: Hostile Natives is overbalanced

Postby not a pirate » Tue Nov 29, 2022 3:12 am

DezNutz wrote:
Mack wrote:If they never use them they are not a factor are they


Actually they are.

The number of cards in circulation plays a factor in determining which cards are generated in voodoo packs and chests.


This is interesting. Maybe I've just let it slip my mind, but I never made note of this before. Would be interesting to see an update where inactive players are not figured into this total, only accounts with activity within some set time frame.

At the same time, while the disparity is probably not too huge, there are definitely some older accounts that have tons of "older" cards that never got a chance to obtain cards added after their departure from the game. This may contribute to currently active accounts being shifted towards certain cards more than others. I for one haven't really noticed any glaring advantage or disadvantage in what cards I do get versus which I do not both from daily voodoo or voodoo packs, but maybe someone who actually purchases voodoo packs and noticed some trends would have noticed something.

Not a complaint or anything, just mentioning.
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Re: Hostile Natives is overbalanced

Postby Lil Lola » Tue Nov 29, 2022 3:13 am

So basically if you try holding them you just end up making them common instead of rare simply because they haven't been used.
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Re: Hostile Natives is overbalanced

Postby Mack » Tue Nov 29, 2022 12:18 pm

Well then that would make them even more rare.. it's not like it can't be changed ever again if it don't work
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