Schwarzbart wrote:My suggestion was to increase the rarity of Hostile Natives, in order to make their use more costly.
But there may be other solutions to the problem, for example the number of Hostile Natives cast on the same player per month could be limited.
And so on and so forth ...
Bottom line is there are many ways to make this game more balanced and therefore more enjoyable.
The game has already shifted extremely into taking the "balance" and "enjoyment" away from the quintessential pirate playstyle. Now you have to run ships that people wouldn't run years ago in order to even be slightly competitive, unless you just want to live off of scraps.. There are ways to counter Hostile Natives that either completely negate the effects of the card or severely dampen the negative effect that you suffer while it is actively cast on you. They are pretty simple and easy to do as well. Stagger your fleets? Pause your fleets? Clear the voodoo? The game has always been "rewarding" in the sense that the player who is online to monitor their account and defend themselves if necessary will typically make more profit and experience greater success than the player who lets people run rampant when they are stocking their warehouses to get on for the week and cast a Potato Party, with all the trade route mechanics and overall losses taken into account. If you can't, or won't, manage your account like the former player then you should suffer the consequences. You could also grow more within your means or utilize stronger escort ships to deter potential attackers anyways.
Making Hostile Natives a rare curse or limiting the number of casts per month makes absolutely no sense as then the card would need to be reworked entirely to make it more fitting of a rare curse, in my opinion. Should we limit the number of times Party Cards can be cast per player per month in order to make the game more balanced? Or the number of Mindbars and Countercurses someone can use per month? No, they all serve their purpose and are limited by both the amount you have and the intentions of the attacking party. If someone wants to get your Countercurses wiped out, they will. If someone wants to clear your MB, they will. By extension, if someone wants to light you up for being lazy in one way or another with Hostile Natives, they should be able to as well.
And for the record, whoever mentioned it would require more coordination and teamwork, that's the point of FoJ. Hostile Natives punishes those who do not take necessary precautions to limit the amount of losses they may incur under its effects. FoJ occurs at the hour regardless of if the ship just arrived at a port or not, making it easier to coordinate raids with due to the predictability of when and where certain fleets will be lit up.
This is all to say: "-1"
Edit: I'd put money on it that the type of player that made this suggestion would then suggest another "Exchange Credit for X" option where you could increase the number of voodoo you can cast on a person monthly for 100 credits...