Hostile Natives is overbalanced

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Re: Hostile Natives is overbalanced

Postby Lil Lola » Thu Nov 24, 2022 4:23 am

I think people at gonna go bananas when we can finally raid plantations.
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Re: Hostile Natives is overbalanced

Postby Dmanwuzhere » Thu Nov 24, 2022 4:41 am

i would suggest if you are constantly lit up .... find a new guild.... if you or your guildmates are constantly casting voodoo then chances are you will be targeted .... or we could just overhaul the whole game because retribution is just too costly

the poster of this topic had multiple capital ships just waiting to be commandeered some days back so I hardly believe that profits are just so scarce that trading doesn't pay :D :D :D
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Re: Hostile Natives is overbalanced

Postby Schwarzbart » Thu Nov 24, 2022 4:50 am

Lil Lola wrote:Yeah the vets with nonships who can handle a raid better lose ships which makes the noobs the new target hon. So what do ya do?

My suggestion was to increase the rarity of Hostile Natives, in order to make their use more costly.
But there may be other solutions to the problem, for example the number of Hostile Natives cast on the same player per month could be limited.
And so on and so forth ...
Bottom line is there are many ways to make this game more balanced and therefore more enjoyable.
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Re: Hostile Natives is overbalanced

Postby Lil Lola » Thu Nov 24, 2022 5:06 am

It wouldn't do anything at all.
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Re: Hostile Natives is overbalanced

Postby Lil Lola » Thu Nov 24, 2022 5:07 am

Actually that may make your situation even worse. The raiders will have no choice but to steal ships just to break even. Costs and all. It will not deter them.
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Re: Hostile Natives is overbalanced

Postby Lil Lola » Thu Nov 24, 2022 5:09 am

If money is the newbs issue teach him all facets of the game. Raiding included.
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Re: Hostile Natives is overbalanced

Postby Dmanwuzhere » Thu Nov 24, 2022 5:16 am

nice :D :D :D :D a monthly allotment of voodoo that can be cast :D :D :D lol lets limit it to the casting of two cards of any type cast per hour :D :D :D this could be the thing that brings tons of gen z running :D :D :D make credits and gold free and we will have our own lil portland oregon going on :D :D :D
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Re: Hostile Natives is overbalanced

Postby Mack » Thu Nov 24, 2022 2:50 pm

What I think would be awesome is to raid the gold and a little harder to raid ships that's all.. how many people would have stayed if it weren't for jackasses raiding them non stop till they quit there are not enough big traders to keep the pirates happy, right

On top of that it don't really have a whole lot to do with the raiding in particular what it's got to do with is multiple nobodies with nothing to attack constantly casting hostile natives on you with no gain for them whatsoever unless it's somebody else giving them credits to cast the hostile natives on you which makes me wonder who are these people are they connected I think so which then makes me lose respect for such people which in turn makes me lose respect for the game which also makes me want to quit the game just like all these other people that I'm talking about
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Re: Hostile Natives is overbalanced

Postby Mack » Thu Nov 24, 2022 3:02 pm

Lil Lola wrote:Actually that may make your situation even worse. The raiders will have no choice but to steal ships just to break even. Costs and all. It will not deter them.



They would want to but that also cost more
Last edited by Mack on Thu Nov 24, 2022 5:27 pm, edited 1 time in total.
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Re: Hostile Natives is overbalanced

Postby Mack » Thu Nov 24, 2022 3:03 pm

Lil Lola wrote:If money is the newbs issue teach him all facets of the game. Raiding included.



Unless you pay with real cash it takes a long time to build up to be any kind of wealthy.. raiding included.. in fact especially when raiding because you try to raid the wrong guy you get pushed out of the game at least they try also try and raid a bigger player with a cheap fleet lmao
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