Hostile Natives is overbalanced

Any game related discussion can take place here. Examples: Discuss about how bad the merchant rates have been lately, how rich you have became by following this specific strategy which now needs to stop etc etc

Hostile Natives is overbalanced

Postby Bennon » Wed Nov 23, 2022 4:44 pm

Hostile Natives is discouraging trading and limiting growth for the game, the current situation has various actors casting multiple HN's so that others can crush the fleets of small and mid sized traders. This is creating an environment where new players are unable to grow, more advanced players can fight back in other ways but for noobs this makes fewer paths to progress in the game and makes it less fun overall.

Mindbar (>18cr) is too expensive for new players so I don't count that as much of a solution. especially when HN's are extremely common (129 on market currently at ~1.9cr)

Limiting stacking of HN's to one per caster would encourage group strategy and slow down the rampant abuse of this voodoo in the game.

what say you?
User avatar
Bennon
 
Posts: 4
Joined: Sun Jan 16, 2022 8:03 am

Re: Hostile Natives is overbalanced

Postby Lil Lola » Wed Nov 23, 2022 5:11 pm

Everyone in game should raid everyone. Much easier
User avatar
Lil Lola
 
Posts: 1261
Joined: Sat Sep 15, 2018 12:31 am

Re: Hostile Natives is overbalanced

Postby Schwarzbart » Wed Nov 23, 2022 7:00 pm

I'd say make them a rare Curse, they are ridiculously cheap.
Schwarzbart
 
Posts: 10
Joined: Sat Mar 27, 2021 8:10 pm

Re: Hostile Natives is overbalanced

Postby Lil Lola » Wed Nov 23, 2022 7:44 pm

Well that's FOJ and way suckier then HNs.
User avatar
Lil Lola
 
Posts: 1261
Joined: Sat Sep 15, 2018 12:31 am

Re: Hostile Natives is overbalanced

Postby Stan Rogers » Wed Nov 23, 2022 11:12 pm

Schwarzbart wrote:I'd say make them a rare Curse, they are ridiculously cheap.
:y
The Last of Barrett's Privateers
User avatar
Stan Rogers
 
Posts: 1524
Joined: Sat Mar 01, 2014 6:49 pm

Re: Hostile Natives is overbalanced

Postby Dmanwuzhere » Thu Nov 24, 2022 12:24 am

all trade profits should be docked by 60 percent for trading in a pirate game :D :D :D
damages or butthurt received in the posting of these words is solely yours and yours alone
if counseling is needed therapist ahben buthert or cryin ferdays is available at the tp kleenex & creme clinic
:PP
I am a silly head and a meanie.
User avatar
Dmanwuzhere
 
Posts: 2799
Joined: Tue Feb 07, 2017 5:29 pm
Location: Balls Drive Bracebridge, Ontario.

Re: Hostile Natives is overbalanced

Postby DezNutz » Thu Nov 24, 2022 1:20 am

Hostile Natives are not over balanced.

Plunder is both a basic and fundamental part of the game and one of the primary means for Pirates to gain profits.

Hostile Natives is the most basic means for a player to cause another players moving fleets to gain sufficient danger for plunder attack.

There are numerous ways to defend/protect and counter them.

If you are being "raided" multiple times, there is likely something that you are doing that is causing you to be a preferred target.

My guess would be that you have hundreds of trade ships with only a cheap tail as protections. That is a prime target for raiders. Lots of ships and fleets, that are easy to defeat.

As you are a member of an active guild that has several players who are extremely knowledgeable on both raiding and defending against, it would be who of you, to reach out in your guild and see what can be done to fix your setups, instead of asking for the game to be changed for your benefit.

Remember the name of the Game is Pirates Glory, not Traders Glory.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Hostile Natives is overbalanced

Postby Lil Lola » Thu Nov 24, 2022 1:36 am

^^^^^^ this is everything!! For goodness sake, this is the whole plot of this game! Y'all are getting a little ridiculous over the loss of a day's pay not including what is made in plantations or in the resource market. Not like any ships are being stolen. You will get back what is lost in time and then some. Try actually being supportive and helping him out instead of complaining over the forums.
User avatar
Lil Lola
 
Posts: 1261
Joined: Sat Sep 15, 2018 12:31 am

Re: Hostile Natives is overbalanced

Postby Mack » Thu Nov 24, 2022 2:07 am

It is planned to have trade be a bigger part of the game, right?
ALL HAIL JESUS CHRIST! GOD IS KING!
User avatar
Mack
 
Posts: 1857
Joined: Wed Dec 16, 2015 5:00 pm

Re: Hostile Natives is overbalanced

Postby Lil Lola » Thu Nov 24, 2022 2:49 am

Well, Mack Don't the traders feed the raiders? So they have to be big. Kind of like a symbiotic relationship. Or like vampirism lol.
User avatar
Lil Lola
 
Posts: 1261
Joined: Sat Sep 15, 2018 12:31 am

Next

Return to General Discussion

cron