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Ship Sea Battles Discussed!

PostPosted: Mon Jun 08, 2020 7:56 am
by fullfathomfive
Basically increased displacement of a vessel has a effect on speed. As a example ice boats can sail up to five times the speed of the wind. Ship drag is reduced traveling over the ice vs traveling in water, along with additional lift which can be provided by the sails. Increasing a ships displacement in water or a ship traveling deeper in the water, requires more water needing to be pushed out of the way due to the increase in displacement. Increased resistance and friction on a ship moving through the water are the resulting forces in play here. Without additional sail volume or additional sails designed to promote lift to compensate the forces in play, ship speed will be reduced.

In PG game ships add Iron Scantling for defensive purposes, this additional iron weight increases the displacement of similar designed ships in the water when compared to non Iron Scatling ships. The additional displacement allows the forces at play to decrease the speed of the Iron Scating equipped ship through the water vs non equipped ships. Without changes to sails, these Iron Scatling equipped ships are slower than their counterparts due to the additional weight added. Cargo as well affects performance. Sails can compensate somewhat for the increased speed decrease due to the increase in displacement, however in game there is no provision for this.

Not having a sail maker in PG is paramount to playing a auto racing game without mechanical, motor, chassis, tire, adjustments. Sail maker was a offered addition here in the form when the various elements of the new academy were discussed. Rather than induce more realistic ship battles in PG based on speed and other ship weight factors, the game decided random battle results and equality performance in sea battles is preferred. The game continued to create more land based activity and lost a huge opportunity to stimulate and grow both player development, along with interest in competitive at sea battles.

How are those farm fields doing? growing good?

Re: Ship Sea Battles Discussed!

PostPosted: Mon Jun 08, 2020 8:02 am
by Shadowood
fullfathomfive wrote:Basically increased displacement of a vessel has a effect on speed. As a example ice boats can sail up to five times the speed of the wind. Ship drag is reduced traveling over the ice vs traveling in water, along with additional lift which can be provided by the sails. Increasing a ships displacement in water or a ship traveling deeper in the water, requires more water needing to be pushed out of the way due to the increase in displacement. Increased resistance and friction on a ship moving through the water are the resulting forces in play here. Without additional sail volume or additional sails designed to promote lift to compensate the forces in play, ship speed will be reduced.

In PG game ships add Iron Scantling for defensive purposes, this additional iron weight increases the displacement of similar designed ships in the water when compared to non Iron Scatling ships. The additional displacement allows the forces at play to decrease the speed of the Iron Scating equipped ship through the water vs non equipped ships. Without changes to sails, these Iron Scatling equipped ships are slower than their counterparts due to the additional weight added. Cargo as well affects performance. Sails can compensate somewhat for the increased speed decrease due to the increase in displacement, however in game there is no provision for this.

Not having a sail maker in PG is paramount to playing a auto racing game without mechanical, motor, chassis, tire, adjustments. Sail maker was a offered addition here in the form when the various elements of the new academy were discussed. Rather than induce more realistic ship battles in PG based on speed and other ship weight factors, the game decided random battle results and equality performance in sea battles is preferred. The game continued to create more land based activity and lost a huge opportunity to stimulate and grow both player development, along with interest in competitive at sea battles.

How are those farm fields doing? growing good?


I grow Lima Beans... Danik loves Lima Beans

Re: Ship Sea Battles Discussed!

PostPosted: Sat Jun 20, 2020 8:56 pm
by Mack
this does seem intersting.. it would be awesome to have more in depth strategies and adjustments in this game

Re: Ship Sea Battles Discussed!

PostPosted: Sat Jun 20, 2020 11:07 pm
by William one eye
Mack wrote:this does seem intersting.. it would be awesome to have more in depth strategies and adjustments in this game


Probably the most popular setting would be.


Interact with Pirates and raiders


____On

_X _Off


+1 to the thinking of the original post

Re: Ship Sea Battles Discussed!

PostPosted: Sat Jun 20, 2020 11:11 pm
by DezNutz
More like....

Crybaby Mode:

Image

Re: Ship Sea Battles Discussed!

PostPosted: Sat Jun 20, 2020 11:43 pm
by Mack
what? i mean i dont understand whats wrong with the idea of heavy iron effecting the speed.

Re: Ship Sea Battles Discussed!

PostPosted: Sun Jun 21, 2020 12:19 am
by William one eye
Mack wrote:what? i mean i dont understand whats wrong with the idea of heavy iron effecting the speed.



No its a reasonable idea and the general thought of being able to buy better sails, rigging, or perhaphs better crafted skantling and cladding makes sense. In fact it has even been discussed that these could be produced and sold by player based companies.

I was not directing that at you by the way.
I just needed to qoute you or my post would have had no context

"To have more in depth strategies and adjustments in this game"

Was humorously suggesting the in depth strategic adjustment of turning off pirates.

Re: Ship Sea Battles Discussed!

PostPosted: Sun Jun 21, 2020 1:28 am
by Mack
:D oh, im kinda slow