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Merc for Hire

PostPosted: Fri Jul 06, 2012 12:08 am
by Hawk
I'm going to test out the role of a mercenary and see how it goes

I will take jobs ranging from casting buried treasure, to attacking the strongest players in the game
Just be willing to offer a fair price..

Message me ingame to contact me and we can deal from there

I promise 100% confidentiality
I can decline any job without giving a reason
I will also do jobs for newer players at a very small price to help out

For those who don't know my ingame name is Skyhawk ;)

Re: Merc for Hire

PostPosted: Sun Jul 08, 2012 3:24 am
by Hawk
I was offered a rather unique method of payment, but I think it is borderline cheating..
Are the exact rules of posted somewhere? I am forced to be creative for payment options, but I'd rather not be accused of cheating/milking/boosting

Also is an ingame method of payment possibly coming?

Re: Merc for Hire

PostPosted: Sun Jul 08, 2012 7:24 am
by Captain dungeness
That's a great question. I would really like an in-game way to pay/gift to players. I could use it to give guildmates a small "promotion gift". In CTC sub-officer promotions are given as players reach certain fame numbers. It would like to give them a congratulatory gift for each milestone as a perk to joining the guild and incentive to stay active.

Re: Merc for Hire

PostPosted: Sun Jul 08, 2012 1:05 pm
by Captain Jack
After reading carefully again, I repost:
Mercenary roles are allowed. Payment options for now could be beneficial voodoo casting (Voodoo Casting is not restricted as long as there are no multiplay suspicions). I reckon that the offer could be credits through the Trade Market. This can be an option till we implement a system to send credits to other players (will happen soon).

Any other way, like fleet danger manipulation or fame and gold through pre-defined battles is considered MILKING and it is FORBIDDEN.

Re: Merc for Hire

PostPosted: Sun Jul 08, 2012 5:49 pm
by SGT Blue
What about if you have a ship you dont want or use in your inventory, and a smaller member can use it to start or better their trade, can you allow them to commandeer said ship? Or is that forbidden?

Re: Merc for Hire

PostPosted: Sun Jul 08, 2012 6:32 pm
by Grasshopper
Well, well, well, Skyhawk!
Nice Idea, I had one called, erm 'Witch Doctor' for hire, which is exactly the same premise. It had no responses in the forum, Jim Lad! (For 'Piracy' effect, mi harties).
However, I got some interesting feedback and job offers. Seems I chose the wrong brand name for the forum responders though?
Nice speach btw ...Hope you do well :D
Certainly adds scope to experiment, without having to be a ship fleet manager. I prefered the pirate theme personally, but players seemed to be surprised and annoyed by attacks from pirates in a pirate game??? ...Can't please everyone I suppose ;)

Re: Merc for Hire

PostPosted: Mon Jul 09, 2012 1:20 pm
by Captain Jack
SGT Blue wrote:What about if you have a ship you dont want or use in your inventory, and a smaller member can use it to start or better their trade, can you allow them to commandeer said ship? Or is that forbidden?



Like I said, Voodoo Casting is not restricted as long as there are no multiplay suspicions. So this is allowed.

Re: Merc for Hire

PostPosted: Thu Jul 26, 2012 10:44 pm
by Hawk
I am now offering my services to entire guilds..
Whichever guild hires me first can have my full services for an predetermined amount of time

My prices average at 10 million a week but that is negotiable ;)

Smaller guilds will receive a discount because I think they could use me more

Re: Merc for Hire

PostPosted: Sun Jul 29, 2012 5:42 am
by Roileon
umm, how do you get this 10million a week, I am very curious for this sounds like a good living :lol:

Re: Merc for Hire

PostPosted: Sun Jul 29, 2012 8:04 am
by Hawk
Keep in mind the constant voodoo assault from mutiple players..

There are many ways for payment, commandeer being the one I use most frequently