William one eye wrote:Stan Rogers wrote:Banger wrote:Only problem here is that you can farm voodoo from inactives relatively cheap.
I think that would be a minor, short term problem due to availability of magpie's and big accounts that could be 'farmed"
I dont know if i like the magpie idea or not,
Will need to think on it a bit,
But this would resolve the farming concern,
What if magpies had an avenge effect, that also tied to ship count. So the player would both need to have cast on you, and have no ships or very few ships
Or maybe be under a minimum base value of ships
I like the idea that was put forward that voodoo turns be separated from regular turns, and that voodoo turns are earned through cargo deliveries and battle.
Pair this with the magpie suggestion and you have voodoo casting tied to activity at sea, and a way to retaliate where it counts. Perhaps an avenge effect on the magpie card would mitigate the issue of excessive farming of inactives.