Akrotiri: A Population Decimated

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Re: Akrotiri: A Population Decimated

Postby Noffin » Sun Feb 17, 2019 5:26 pm

Yes the double-ended transports have an effect but this was not the downfall of Akrotiri. They are also providing the port with a resource to sell. The port owner is getting money from the plantation owners through production sales back to the port,operating permissions and acreage rentals. So if they want to limit labor transportation thats fine, let me increase the cost of product for sale back to the port.
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Re: Akrotiri: A Population Decimated

Postby Most Lee Harmless » Sun Feb 17, 2019 5:28 pm

DezNutz wrote:
Danik wrote:Feniks makes a good point about the effect of transporting labor for plantations. Whilst a single plantation may not seem that ravenous a few large labor hungry ones will have an impact. As 'double-ended' transports are the most efficient model it will remain in force until one end or the other is 'broken' : therein lies a clue as to a possible cure which is quite radical and needs the port owner to risk a backlash but as the pops are near annihilated already : shut down the plantations : force the 'double-enders' to move to another pair.
Once the pops can support plantations allow them back but strictly limit permissions. First dign of pops dropping and put the squeeze back on. Maybe plantation owners will see some wisdom in supporting the port owners with TIs.. maybe they will bug out permanently. Either way... its progress.


The issue is not plantations in Akro, it's the plantations in other ports that draw off the akro population. So shutting down the plantations in Akro will do nothing.


And its a double-ended trade in labor which needs one end halted. Once that happens the demand for fresh labor will force Psaral/Gasp owners to look for another matched pair of ports. Psaral/Akro works cos its two high value party goods within an hours sail.
I reckon Barbados would do well to link port population recovery to future permissions : not just coin but voodoo logs showing TI casts too.
Akro wont recover pops to a level which supports viable TI casts if its continually drawn down by labor transports. Barbados needs to disrupt the commercial logic which drives that demand. They cant break the Psaral end but they can disrupt their own end.
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Re: Akrotiri: A Population Decimated

Postby Most Lee Harmless » Sun Feb 17, 2019 5:34 pm

PS : They can also dedicate their own fleets to importing labor and over-matching demand that way.
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Re: Akrotiri: A Population Decimated

Postby Stan Rogers » Sun Feb 17, 2019 5:40 pm

I always thought, but never voiced the idea that plantation workers should draw from the pool of available citizens or workers in the same way crew for a ship is generated.

In many ports I have millions of volunteers purchased with influence. They want to sign up for sea duty and it saddens them to see themselves bypassed with each shipload of workers that depart their home port for far away lands while they sit knowing the odds of their favorite fleet owner will never choose them to board a ship.

My post veers off topic slightly so I will not go into more depth on the ramifications of such but it may help or hinder the pop drain of the general citizenry. Its just a little tweak that could make some interesting changes.
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Re: Akrotiri: A Population Decimated

Postby sXs » Sun Feb 17, 2019 5:45 pm

Actually Stan your point is right on topic. Plantation workers do not count in port population, but maybe they should. CJ touched on the "slave" aspect back during development, but realistically, there are still probably 35-50 million workers in akrotiri.

I also agree that if you invest into a port through the court, you should be able to use the population that investment produces for plantations or crew for ships.

It is an expensive way to get workers for a plantation, but you also gain influence in that port because of your investment.
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Re: Akrotiri: A Population Decimated

Postby Most Lee Harmless » Sun Feb 17, 2019 5:47 pm

Aye.. its a sad sight seeing all those loyal folk disregarded. Many still wave Mexican passports from those long ago glory days.
I will say that the continual nonsense of shifting thousands of workers around every day to replace labor when, like yourself, I had many millions of eager volunteers already there did factor into my dis-satisfaction with plantations... too many straws not enough camels..
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Re: Akrotiri: A Population Decimated

Postby Noffin » Sun Feb 17, 2019 5:51 pm

Another problem is that as a plantation owner in a port, you have to change "Hiring Immigrants brought by your ships" if you just want to increase population. There is no way currently to be able to bring in both workers and immigrants using trade fleets at the same time. This could also be something that could be added so those that use fleets to bring workers to their plantation to compensate for deaths could also use other fleets to increase population of the port.
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Re: Akrotiri: A Population Decimated

Postby sXs » Sun Feb 17, 2019 5:59 pm

Noffin wrote:Another problem is that as a plantation owner in a port, you have to change "Hiring Immigrants brought by your ships" if you just want to increase population. There is no way currently to be able to bring in both workers and immigrants using trade fleets at the same time. This could also be something that could be added so those that use fleets to bring workers to their plantation to compensate for deaths could also use other fleets to increase population of the port.


So hat is the fix? The game does add population automatically under 120 mill as Dez pointed out in slack, but the amount is so small it is eaten up quickly by the double ended plantation worker routes.

Do we attack it by limiting BDs and TI's and tie population to another metric?

Do we add incentives to bring in immigrants via manual transport ship based?

Do we make port investment population available to plantations like crew hiring?

Should population be tied more to the nation and how it is run ie. tax rates, Nation investment, some "happiness"index similar to plantation workers?
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Re: Akrotiri: A Population Decimated

Postby Noffin » Sun Feb 17, 2019 6:06 pm

I did not say it was the fix? Just as a plantation owner keeping his plantations running I would not stop bringing in workers just to increase port population. I was merely pointing out that we should be able to do both at the same time.

I think in the past CJ said he didn't want us to be able to hire workers from the same port as some would abuse it. But he has also mentioned using voodoo to bring in workers so who knows what may happen.
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Re: Akrotiri: A Population Decimated

Postby Mack » Sun Feb 17, 2019 6:07 pm

we attack it by limiting BDs and TI's and tie population to another metric, population be tied more to the nation and how it is run ie. tax rates, Nation investment, some "happiness"index similar to plantation workers
we make port investment population available to plantations like crew hiring.

i like those ideas
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