El Draque wrote:Hey CJ,
I keep bringing up the HN issue as i see it. What i mean is, a person can spend years building, millions of GC, and all it takes is 3 HN's everything can be gone quickly. The person who casts has nothing at all to loose with such a cheap card affecting the whole world and every thing that person worked for can be gone... if the person clears it, then it only takes another simple cast...
I wish there was a way to make it harder to terrorize people so they had some skin in the game as well. The attacker in this situation has nothing at all to loose. What if we casted on fleets going to or from specific ports. Then if you wanted to light someone up it would cost you.
It just seems the way it is now, you dont even need to have ships to destroy someones entire fleet, or atleast cost them millions, seems to me the attacker should be taking more risk.
Hostile Natives is in essence a round of attacks. It's not a big deal. I can feel your issue but this cannot change. The biggest issue as I see it is that it locks you down for 24hours which is not really needed. This problem has been identified and listed for a change here:
viewtopic.php?f=5&t=4657Feel free to comment there
Charles Vane wrote:Hi CJ,
Any chance we can get a peek at the top players who've had their referral links clicked and how many times? Maybe even an in game achievement for it
?
It does not sound alluring. It's underused as a feature too.
Edwardteach wrote:Hi CJ,
I was wondering why Plunder Balance rankings aren't displayed on the "View your Stats" page. This seems like a very important, and relevant, statistic and is, after all, the definitive measure of how effective a pirate (or privateers) plundering be. Arrrgh! Just saying.
Do you think we could add that to the "Stats" page? Please PM w/?s.
Thank you for programming the game that we all enjoy so much.
Ed
It's actually a good idea, I agree. You still need to post it to suggestions though. Perhaps mini suggestions topic.
Meliva wrote:DezNutz wrote:Mack wrote:i wonder if battle would be a little mpre exciting if we couldnt tell what lvl the ships are that we want to plunder
That's an interesting thought. One could see the ships but not their levels. Could possibly bring in some interesting strategies.
I mean wouldn't most folks just assume they would be level 10/11? For war fleets anyway. While trade fleets it wouldn't matter what level they are as most trade fleets will be crushed by a decent war fleet.
And on a slightly related note, would spy networks also be affected by this change, since if not one could use a spy network to figure out the levels ahead of time. Course one could name fleets the same to stop this I suppose.
We could develop technologies or create voodoo cards for this. At all cases, something that requires its own topic.