chal wrote:Even if it was not so, I’d sleep easy. Dman creates no lasting damage and nor doesn’t his tool of a friend PRO.
Lol nor doesn't


chal wrote:Even if it was not so, I’d sleep easy. Dman creates no lasting damage and nor doesn’t his tool of a friend PRO.
Ronnie Van Zant wrote:Guys Dman and Xpro are just the 25th and 26th personalities for Kevin Wendell Crumb.
Dmanwuzhere wrote:Ronnie Van Zant wrote:Guys Dman and Xpro are just the 25th and 26th personalities for Kevin Wendell Crumb.
All the way from INstanBull![]()
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Ronnie Van Zant wrote:Simple Solution base the number of turns you can store off of the number of ships you can have. The more ships you have the more turns you get, you want players to be targets and also to be targeting other players, make them figure out which level they are comfortable with. If I knew the max turns I could store with 100 ships was 200 turns even with buying, I would do what ever it takes to get to 400 turns storage. This could also not affect new players as you could write it into the 1000 turn protection.
Feniks wrote:Ronnie Van Zant wrote:Simple Solution base the number of turns you can store off of the number of ships you can have. The more ships you have the more turns you get, you want players to be targets and also to be targeting other players, make them figure out which level they are comfortable with. If I knew the max turns I could store with 100 ships was 200 turns even with buying, I would do what ever it takes to get to 400 turns storage. This could also not affect new players as you could write it into the 1000 turn protection.
Swear I heard this suggestion before.........