Negative/Cursed Ship Traits discussion/proposal
Posted: Fri Dec 10, 2021 5:20 pm
Just a brainstorm i came up with in the slack channel. No solid perimeters set up yet but heres this:
Negative/Cursed Ship Traits: ship traits that are accumulated over long periods of time being used/sailed or battled. Can also rarely appear during ship-building. Time frame not yet determined.
A few traits brainstormed:
Rotten Hulls: -1%-15% ships hull health (depending on the accumulation of the cursed trait)
Rusty Cannons: -1%-20% accuracy of shots fired (also dependent on accumulation of the trait)
Bloody Oak: Slightly lowers Morale and overall fighting capability of the ship. (Blood Pathogen exposure makes the crew sick occasionally from blood absorbed splinters in the wooden structure of the ship.) [only gained from battling a LOT]
Ruined Decks: holes in the floor boards now lower cargo capacity over time. Total loss ranges -1 - 40 cargo slots lost (depending on accumulation of the trait.) [only gained after hauling cargo/immigrants for long periods of time repeatedly.]
Negative/Cursed Ship Traits: ship traits that are accumulated over long periods of time being used/sailed or battled. Can also rarely appear during ship-building. Time frame not yet determined.
A few traits brainstormed:
Rotten Hulls: -1%-15% ships hull health (depending on the accumulation of the cursed trait)
Rusty Cannons: -1%-20% accuracy of shots fired (also dependent on accumulation of the trait)
Bloody Oak: Slightly lowers Morale and overall fighting capability of the ship. (Blood Pathogen exposure makes the crew sick occasionally from blood absorbed splinters in the wooden structure of the ship.) [only gained from battling a LOT]
Ruined Decks: holes in the floor boards now lower cargo capacity over time. Total loss ranges -1 - 40 cargo slots lost (depending on accumulation of the trait.) [only gained after hauling cargo/immigrants for long periods of time repeatedly.]