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Gross income, safety, etc. Food for thought

PostPosted: Thu Jan 30, 2020 4:21 pm
by PFH
Me and Wolfie (Sebena) discussed some ties to port nationality and port mechanics a long while ago. I'd like to post what we have discussed here to obtain further ideas and advance the food for thought.

Here are some copied piece of text.

We can use universal income gold from treasury to the poor to increase gross. Range is 1gc-7gc per citizen

We talked about possibly more port buildings to increase jobs and therefore decrease poor and ultimately increasing gross

Pirates are frauds who don't pay taxes

20-25% are children, 7.5% are poor, and 7.5% are frauds.

We can still have poor tax paying citizens however they pay lower taxes.

Can transport out poor citizens.

Can use university (port building) to increase education of population, and therefore increase tax income from smarter citizens


Safety is the overall safety of the citizens of a port. This is measured by the amount of nationality control changes, black death casts, amount of trade at port, number of pirates at port, and diversity of nationalities. Not exactly determined.

Let's say isle of man takes Tzogos from St Kitts and 66% of the population is kittian.

If the Safety is high, 3 days no tax from kittens, next 3 days half, if nothing changes in port control in 6 days tax return to normal tax income.

Kind of a jumbled mess, but I hope you guys get some of the ideas in here.

I won't be here to answer questions, just post new ideas to make it more understandible or whatever.

Also this isn't PM from in-game. Plus it doesn't contain sensitive info, plus it's for the addition and progress of PG. This should be okay to post.

Safe sailing hearties!

Re: Gross income, safety, etc. Food for thought

PostPosted: Thu Jan 30, 2020 9:17 pm
by DezNutz
Clockwork wrote:We can use universal income gold from treasury to the poor to increase gross. Range is 1gc-7gc per citizen



Can you explain this more?

Re: Gross income, safety, etc. Food for thought

PostPosted: Fri Jan 31, 2020 11:09 am
by PFH
DezNutz wrote:
Clockwork wrote:We can use universal income gold from treasury to the poor to increase gross. Range is 1gc-7gc per citizen



Can you explain this more?


The universal income gold is a portion of the gold given back to citizens to give them more money, meaning more taxes to collect.

If you give poor citizens money, in theory, they will use the money to get themselves outof the "poor" category, then they can pay higher taxes.

Give money to the poor as investment to get more gold back when they get on their feet. As this suggestion has poor citizens pay a lower tax

Re: Gross income, safety, etc. Food for thought

PostPosted: Fri Jan 31, 2020 12:36 pm
by Sebena
DezNutz wrote:
Clockwork wrote:We can use universal income gold from treasury to the poor to increase gross. Range is 1gc-7gc per citizen



Can you explain this more?




Easiest way to explain this is

social welfare

Re: Gross income, safety, etc. Food for thought

PostPosted: Fri Jan 31, 2020 2:21 pm
by DezNutz
Clockwork wrote:
DezNutz wrote:
Clockwork wrote:We can use universal income gold from treasury to the poor to increase gross. Range is 1gc-7gc per citizen



Can you explain this more?


The universal income gold is a portion of the gold given back to citizens to give them more money, meaning more taxes to collect.

If you give poor citizens money, in theory, they will use the money to get themselves outof the "poor" category, then they can pay higher taxes.

Give money to the poor as investment to get more gold back when they get on their feet. As this suggestion has poor citizens pay a lower tax


That sounds great on paper, but is flawed logically.

Re: Gross income, safety, etc. Food for thought

PostPosted: Fri Jan 31, 2020 4:01 pm
by PFH
Explain a bit further. What flaws or concerns arise when you read the discussion?

Re: Gross income, safety, etc. Food for thought

PostPosted: Fri Jan 31, 2020 5:17 pm
by DezNutz
Clockwork wrote:Explain a bit further. What flaws or concerns arise when you read the discussion?


Just giving money to poor people doesn't magically make them not poor. It just doesn't work that way. Basing a feature on the premise it does is a fallacy. Even with this being a game, the idea is complete fantasy.

Re: Gross income, safety, etc. Food for thought

PostPosted: Fri Jan 31, 2020 7:38 pm
by Sebena
DezNutz wrote:
Clockwork wrote:Explain a bit further. What flaws or concerns arise when you read the discussion?


Just giving money to poor people doesn't magically make them not poor. It just doesn't work that way. Basing a feature on the premise it does is a fallacy. Even with this being a game, the idea is complete fantasy.



Like I said in previouse post it is something like social welfare.

Re: Gross income, safety, etc. Food for thought

PostPosted: Sat Feb 01, 2020 2:06 am
by Dmanwuzhere
social welfare has been a fail
many poor people win the lottery and soon thereafter are poor again
social welfare is and always has been a trap

instituting welfare where gold coin runs in abundance seems to be a tad on the silly side but hey what do i know venezuelas doing great lol

Re: Gross income, safety, etc. Food for thought

PostPosted: Sat Feb 01, 2020 11:10 am
by PFH
Well I'd imagine not EVERYONE who uses social welfare stays on it. My family for example lol.

Not me though. I'm getting a much better paying job personally

We have to think this way, people today on social welfare may abuse the system, but back in pirate days, people I would think, would be a bit smarter with their gold because there's not much of it around. At least as much as there is money rolling around today.