Page 1 of 4

Currency and Voodoo Pack Discussion

PostPosted: Mon May 20, 2019 7:16 pm
by PFH
I wanna discuss the idea of bringing in more than gold being a coin currency here.

I want to also add in an alloy called electrum as a currency. Naming them Avo instead of electrum. Being 80% gold and 20% silver, it could be more rare of a currency and worth more overall. They are ancient coins as well so they could work. Maybe 1 Avo to 1,000,000 gold coins type of rare.

Or renaming the credit (s) to Avo (s). Credits sound too generic to be unique. Just my opinion there.

Much talk has happened in the past to make more types of voodoo packs. Perhaps:

Standard voodoo pack: 20 credits (Avos) same rates as current packs we have

Mystery Pack: 25 credits (Avos) 1 common, 1 uncommon, and 8 random cards.

Pirate Pack: 30 credits (Avos) 10 commons, 5 uncommons, 3 rares. Much higher rates to receive Ambush, Booty Master, Advanced Piracy, Hostile Natives, Fugitive From Justice, Commandeer, and Hideout.

Witch Doctor Pack: 50 credits (Avos) 20 commons, 10 uncommons, 5 rares. Slightly higher rates to receive Time Spiral, Black Death, Vengeance of the Witch Doctor, Serenity, Purify, Call Leviathan, Call the Kraken, Crystal Ball, Insight, Enlightened Vision, Mindbar, and Countercurse.

Noble Pack: 30 credits (Avos) 10 commons, 5 uncommons, 3 rares. Higher rates to receive Transport Immigrants, Military Service, Ruby Ring, Ruby Necklace, Treasure Fleet, Advanced Piracy, Commandeer, and Ambush.

Merchant Pack: 30 credits (Avos) 15 commons, 5 uncommons, and 3 rares. Cannot earn hostile voodoo from this pack. High Rates on English Indian company, Dutch Indian company, East Indian Company, West Indian company, Spanish Indian company, Favorable winds, and Forced Labor.

Spyglass Pack: 25 credits (Avos) 15 commons, 15 uncommons. Very high chances of earning Trade Master, Spy Network, Insight, Crystal Ball, Public Relationships, and Enlightened Vision.

This is a lot of thought going through my mind, but wrote it down to get some other thoughts on this.

Re: Currency and Voodoo Pack Discussion

PostPosted: Mon May 20, 2019 8:09 pm
by Magnus the red
Sounds interesting I think it could work as a baseline for something at least

Re: Currency and Voodoo Pack Discussion

PostPosted: Mon May 20, 2019 8:53 pm
by Mack
I don't like the idea of any pack focusing on any specific voodoo..

Re: Currency and Voodoo Pack Discussion

PostPosted: Mon May 20, 2019 8:54 pm
by Mack
This is pretty much the only thing making a little bit more expensive to pay to win here, don't get me wrong it's easy as hell to pay to win already

Re: Currency and Voodoo Pack Discussion

PostPosted: Mon May 20, 2019 9:17 pm
by Bigtea47
Where is bribe pack at?

Re: Currency and Voodoo Pack Discussion

PostPosted: Mon May 20, 2019 9:29 pm
by Sir Henry Morgan
I don't see the need, as one can purchase voodoo ala carte via the market.

Re: Currency and Voodoo Pack Discussion

PostPosted: Mon May 20, 2019 9:58 pm
by DezNutz
Mack wrote:This is pretty much the only thing making a little bit more expensive to pay to win here, don't get me wrong it's easy as hell to pay to win already


Who won?

Re: Currency and Voodoo Pack Discussion

PostPosted: Mon May 20, 2019 10:22 pm
by Magnus the red
DezNutz wrote:
Mack wrote:This is pretty much the only thing making a little bit more expensive to pay to win here, don't get me wrong it's easy as hell to pay to win already


Who won?

Not Mack :D

Re: Currency and Voodoo Pack Discussion

PostPosted: Mon May 20, 2019 10:26 pm
by Magnus the red
Sir Henry Morgan wrote:I don't see the need, as one can purchase voodoo ala carte via the market.

The only problem I see with the card market is what if someone stops selling those cards I remember not being able to find cards I needed and definitely not In a quantity I needed or could afford

Re: Currency and Voodoo Pack Discussion

PostPosted: Mon May 20, 2019 11:48 pm
by PFH
Additionally the card market is controlled by a select few players. Thats a given