Ahoy,
This card has been first designed at the initial set of cards of the game. It has been revised to target Gold Bars. If I remember well, it has been revised again and Gold Bars % has been reduced.
With the new feature where sellers appear at the market, this cards becomes even more outdated.
Furthermore, this card is really underused. This drives its cost down and it makes it really cheap. Especially for a rare card. This makes the card unbalanced as one can potentially cause millions of damage at little cost. This also classified the card as a hate card.
The current usage of the card, is for pirates to defend against big traders in case they stick at them. This is an acceptable usage. So, one solution is to put a limit (cap) on maximum damage. The card will retain its usefulness and everyone will be able to decide if they want to take on such risk.
I am not really into limits though so I am open to ideas. We can completely redesign it as we did with Fertile Lands. Ideally, we would want to retain some destructive force but also add something back to the caster. This would rise the price of the card at the market, balancing it.
Feel free to speak your mind. This is a priority issue. Till we reach a decision, the card will remain locked. You will be able to trade it and have it, but you cannot use it. Also, it will not be generated in boosters and chests till it is re-activated.
The final resulting card should be a more valuable card than now, so those who have stocks of this card should not feel uneasy.
Sorry, I had to correct a spelling error. It was driving me crazy reading it - Dez