Anti - Pirate Tools
Posted: Thu Dec 13, 2018 10:09 am
So, let's say that big bad Tom Lowe or unpredicted dmanwuzhere decide to attack your nice, beautiful enterprise of trading fleets.
Well, what can you do to protect yourselves from such menace? Especially if they keep attacking you, week after week. Or, god forbid, day by day?
You are ruined! A great catastrophe! Well.. NO!
Here are some things that currently do NOT happen. At least at a known scale:
->Have you considered hiring someone to deal with your threat? Is it too expensive? How about teaming up with more... merchants for this?
->Rewards do not have to be gold specific, they can be positions in a nation. Like a Governor position?
->Have you considered -as a nation- using some of your HEFTY TAX INCOME FROM NPC towards this usage?
All the three above can be used/combined to maintain Pirate Hunter with real daily payment for his services.
More ways:
->Have you considered drying up the voodoo market from the cards pirates use? And make them so expensive that you actually make a profit from their assaults (since you sell them?)
->Have you considered fighting them in their own style?
Of course, there are the obvious tactics of:
-Just defend. Use a good active guild to maximize defense. Use expensive voodoo cards that you buy with your daily income to take defense to an even better level.
-Use Bounties. Pay a hefty price to ensure success.
-Use the tavern to mentally wreck them.
Surely, there are more.
Somehow, you believe one or more of the following:
-All you should do is make more profit. Obviously, a pirate attacking you defeats this belief and makes things miserable for you.
-Every day, is a profit day and that every month, you should have more stash than the previous.
-Game advancement in some way (gold,techs, officers,ships, hideout, etc), is guaranteed.
-Someone gave you a promise when you signed up that you will be safe.
-Pirates should not make more profit from you.
-Profit is the most important thing in the game.
Well, if you found yourself clicking with at least one of the above, then you need to see things in another way.
First, let's see how things used to be:
-Once upon a time, you could be crushed to near 0 in one day.
-There was no way to STORE your earnings to use them another day. Ok,except than storing resources to warehouses. You still had to move them there first.
-Of course, losing ships as a result was VERY easy. This is why after all, you could be crushed to 0 in one day.
Now, let's see how you can re-imagine things around you:
-The game gives you A LOT of tools to make things happen. Most importantly: teamwork. You can cooperate with other guilds. Do you do this now? You can form nation alliances for specific objectives at least. Do you do this now? With teamwork you can achieve more than alone. Some have been doing it, others are trying but all are still behind from full potential.
-Fighting a real war for more than a few hours, can be more rewarding than stocking 1 billion in your bank account.
-If you eventually lose, it plays little role as the accumulated experience can be reused to get a win later.
-Winning a war can be very rewarding experience and this is how you get places at the most prestigious awards we have here (Drafts).
Wars are treated here like the plague. Why? Because of the loss of PROFIT!
I cannot tell how this started for sure but Avonmora today is all a calculation of profits. And those who do not join the tide, become finger pointed. By whom? By those who calculate all profits.
However, the game is not about profit. It is about Glory. Think of it the next time a pirate attacks you.
Well, what can you do to protect yourselves from such menace? Especially if they keep attacking you, week after week. Or, god forbid, day by day?
You are ruined! A great catastrophe! Well.. NO!
Here are some things that currently do NOT happen. At least at a known scale:
->Have you considered hiring someone to deal with your threat? Is it too expensive? How about teaming up with more... merchants for this?
->Rewards do not have to be gold specific, they can be positions in a nation. Like a Governor position?
->Have you considered -as a nation- using some of your HEFTY TAX INCOME FROM NPC towards this usage?
All the three above can be used/combined to maintain Pirate Hunter with real daily payment for his services.
More ways:
->Have you considered drying up the voodoo market from the cards pirates use? And make them so expensive that you actually make a profit from their assaults (since you sell them?)
->Have you considered fighting them in their own style?
Of course, there are the obvious tactics of:
-Just defend. Use a good active guild to maximize defense. Use expensive voodoo cards that you buy with your daily income to take defense to an even better level.
-Use Bounties. Pay a hefty price to ensure success.
-Use the tavern to mentally wreck them.
Surely, there are more.
Somehow, you believe one or more of the following:
-All you should do is make more profit. Obviously, a pirate attacking you defeats this belief and makes things miserable for you.
-Every day, is a profit day and that every month, you should have more stash than the previous.
-Game advancement in some way (gold,techs, officers,ships, hideout, etc), is guaranteed.
-Someone gave you a promise when you signed up that you will be safe.
-Pirates should not make more profit from you.
-Profit is the most important thing in the game.
Well, if you found yourself clicking with at least one of the above, then you need to see things in another way.
First, let's see how things used to be:
-Once upon a time, you could be crushed to near 0 in one day.
-There was no way to STORE your earnings to use them another day. Ok,except than storing resources to warehouses. You still had to move them there first.
-Of course, losing ships as a result was VERY easy. This is why after all, you could be crushed to 0 in one day.
Now, let's see how you can re-imagine things around you:
-The game gives you A LOT of tools to make things happen. Most importantly: teamwork. You can cooperate with other guilds. Do you do this now? You can form nation alliances for specific objectives at least. Do you do this now? With teamwork you can achieve more than alone. Some have been doing it, others are trying but all are still behind from full potential.
-Fighting a real war for more than a few hours, can be more rewarding than stocking 1 billion in your bank account.
-If you eventually lose, it plays little role as the accumulated experience can be reused to get a win later.
-Winning a war can be very rewarding experience and this is how you get places at the most prestigious awards we have here (Drafts).
Wars are treated here like the plague. Why? Because of the loss of PROFIT!
I cannot tell how this started for sure but Avonmora today is all a calculation of profits. And those who do not join the tide, become finger pointed. By whom? By those who calculate all profits.
However, the game is not about profit. It is about Glory. Think of it the next time a pirate attacks you.