Mixed market system
Posted: Fri Sep 28, 2018 1:02 am
Mixed market - an integration of an open market and contract shipping.
What if you could buy and sell to either a player or a port.
and if everything ran off a base price but could be
adjusted by players and governors.
In this suggestion we are talking about being able to buy or sell any resource at any market.
Port market
Buying and selling from the port market.
Nation
1 Default - adjusted base price market prices based on supply.
2 Nation law- governor set prices.
Governor sets buy and sell price that do not adjust automatically.
this is managed via a governor run treasury that can fail if not managed
correctly. So basically Nation buys the available cargo based upon market rates or their offered buy price.
They can undersell of oversell their cargo.
If they are charging a premium the make a profit, if they sell at a loss the lose profit.
as market prices fluctuate - if they don't pay attention they may shift from profit to loss and bankrupt the system.
If they overcharge payers may buy elsewhere resulting in a surplus.
3 Nation law - Subsidized
Governor subsidized market rate - market runs of game adjusted base price. market offer extra gc per crate bought to market or a gc discount per crate sold at market. Price adjustment is by nation treasury. This could be used to encourage and aid plantation development.
This could be used to lower cargo surplus and increase the adjusted base price. This could be used to encourage cargo deliveries.
4 National order to bring cargo to port
A governor contract order - governor offers a guaranteed buy price for a limited number of crates buying or selling
This can be contracted - governor makes an agreement with a merchant for a set number of crates bought or sold at a set price
It can just open an open order - governor sets a quantity and price and order is open to first to fill or pick up.
Diplomacy and in nation benefits.
Governor set or subsidized prices could be set by governor to be available to
all, members of the nation only, members out of the nation only, or players matching certain diplomacy criteria
Player
Buying and selling from the player warehouse.
Player warehouse - player sets a buy rate and sell rate.
and merchants can buy or sell to the player directly
To and from the players warehouse.
If a player offers a better than market rate their offer is filled instead of port market.
If multiple players are offering the same rate they are filled in order placed like credit exchange.
This is an open order the player lists a quantity and price and order is open to first to fill or pick up.
This can be contracted - Player makes an agreement with a merchant for a set number of crates bought or sold at a set price
Alliances, guildemates, partnerships
Player could set their warehouses and or contracts to be open to all, members of same nation, members of different nations, allies, guild mates.
Contracts
Contract orders would involve a contract similar to a loan -
This is a guarantee between 2 player ID's or 1 port and 1 player ID
Contract would be x number of goods available for sale at set rate or x number of goods promise to buy at set rate and a time frame the deal must be completed within
Fine or fee can be set if the buyer arrives and the good are not there, or the the seller fails to make delivery
What if you could buy and sell to either a player or a port.
and if everything ran off a base price but could be
adjusted by players and governors.
In this suggestion we are talking about being able to buy or sell any resource at any market.
Port market
Buying and selling from the port market.
Nation
1 Default - adjusted base price market prices based on supply.
2 Nation law- governor set prices.
Governor sets buy and sell price that do not adjust automatically.
this is managed via a governor run treasury that can fail if not managed
correctly. So basically Nation buys the available cargo based upon market rates or their offered buy price.
They can undersell of oversell their cargo.
If they are charging a premium the make a profit, if they sell at a loss the lose profit.
as market prices fluctuate - if they don't pay attention they may shift from profit to loss and bankrupt the system.
If they overcharge payers may buy elsewhere resulting in a surplus.
3 Nation law - Subsidized
Governor subsidized market rate - market runs of game adjusted base price. market offer extra gc per crate bought to market or a gc discount per crate sold at market. Price adjustment is by nation treasury. This could be used to encourage and aid plantation development.
This could be used to lower cargo surplus and increase the adjusted base price. This could be used to encourage cargo deliveries.
4 National order to bring cargo to port
A governor contract order - governor offers a guaranteed buy price for a limited number of crates buying or selling
This can be contracted - governor makes an agreement with a merchant for a set number of crates bought or sold at a set price
It can just open an open order - governor sets a quantity and price and order is open to first to fill or pick up.
Diplomacy and in nation benefits.
Governor set or subsidized prices could be set by governor to be available to
all, members of the nation only, members out of the nation only, or players matching certain diplomacy criteria
Player
Buying and selling from the player warehouse.
Player warehouse - player sets a buy rate and sell rate.
and merchants can buy or sell to the player directly
To and from the players warehouse.
If a player offers a better than market rate their offer is filled instead of port market.
If multiple players are offering the same rate they are filled in order placed like credit exchange.
This is an open order the player lists a quantity and price and order is open to first to fill or pick up.
This can be contracted - Player makes an agreement with a merchant for a set number of crates bought or sold at a set price
Alliances, guildemates, partnerships
Player could set their warehouses and or contracts to be open to all, members of same nation, members of different nations, allies, guild mates.
Contracts
Contract orders would involve a contract similar to a loan -
This is a guarantee between 2 player ID's or 1 port and 1 player ID
Contract would be x number of goods available for sale at set rate or x number of goods promise to buy at set rate and a time frame the deal must be completed within
Fine or fee can be set if the buyer arrives and the good are not there, or the the seller fails to make delivery