Captains
Posted: Sat Sep 22, 2018 10:46 am
Please, before commenting here, please wait for the rest of the ideas, plus the main article. It is going to take some time.
A captain will be activated at each ship as a person you can give orders on ship behavior.
Ships currently have separate hit-points for Hull and Sails. Each ship has different values. This happens since forever. These values will be published and will be revised.
The initially proposed orders set is:
Feel free to suggest additional orders.
A captain will be activated at each ship as a person you can give orders on ship behavior.
Ships currently have separate hit-points for Hull and Sails. Each ship has different values. This happens since forever. These values will be published and will be revised.
The initially proposed orders set is:
- No specific orders (default option) Ship just shoots what it cans. It gives no priority to either the hull or masts.
- Aim for the Sails This ship will attempt to wreck the Sails, for the duration of the combat.
- Aim for the Hull This ship will attempt to wreck the Hull, for the duration of the combat.
- Aim for the Crew The ship will attempt to kill off enemy crew with permanent effect.
- Aim for the cannons The ship will attempt to destroy enemy cannons with permanent effect.
- Suicidal Mission [Expansion, to give you an idea options we have/will have here]
At a 50% chance, affected by crew experience, the captain will order a suicidal mission.
-If you win the flip, the ship will attempt to crush at enemy ship with devastating permanent damages (not only for the battle duration, these damages to the enemy ship will be kept till the other player repairs them). Damages will span up to 99%
-If you lose the flip, the ship defects to the enemy limbo [a place where the enemy player will choose within a specified time frame whether and when to accept the incoming ship].
Feel free to suggest additional orders.