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New ship tactics: Bloodbath

PostPosted: Wed Aug 22, 2018 12:21 am
by PFH
I want to consider an idea of instead of attackinf the ship, you solely attack the crew instead and plunder less gold with this way of attacking. The idea is to remove crewmembers from a fleet by boarding the ship and massacring the crewmembers. However with this the enemy can board your ship and massacre your crew if the odds are not in your favor. This is what i call Bloodbath.

An option can be set on a fleet to conduct a bloodbath instead of a normal plunder, and this will reduce plunder gains to a maximum of 2% of the player’s on hand gold. However fame taken is increased to a maximum of 15% possible. This bloodbath can only be conducted if the player is on the plunderboard, and reduces danger of player by 9 instead of 18. Each bloodbath assault success causes 30-65% of the crew to die. Basically a normal plunder with only killing crew. If a bloodbath isnt successful, the attacker loses 35-70% of their crewmembers on each ship in the attacking fleet.

Thoughts?

Re: New ship tactics: Bloodbath

PostPosted: Wed Aug 22, 2018 12:33 am
by DezNutz
Effects that kill crew has been previously discussed and shot down by the Administration. There is an inherent issue with killing crew where if enough crew is killed, the fleet will never reach it's destination and will instead just be perpetually stuck in between ports.

Since I agree with the admin's position

-1

Re: New ship tactics: Bloodbath

PostPosted: Wed Aug 22, 2018 12:43 am
by PFH
Maybe we can discuss a max of 15 crewmembers to stay on a ship? Or whatever the minimum for each ship is? Im sure there is wiggle room

Re: New ship tactics: Bloodbath

PostPosted: Wed Aug 22, 2018 12:49 am
by Jack Teach
With improvement +1

Re: New ship tactics: Bloodbath

PostPosted: Wed Aug 22, 2018 12:57 am
by PFH
Perhaps this:

Bloodbath, if successfully conducted, kills 15-25% of crewmembers of defending fleet. If lost, attacking fleet loses 20% to 35% of their crewmembers. Crewmembers lost cannot exceed the minimum requirement of 15 crewman to live on a ship. Takes 2% gold instead of normal intakes and piracy does not work with bloodbath. Ship levels cannot be reduced in this type of attack, as it attacks crew instead of the ship. Danger lost is 12 instead of 18. Danger gained of attacking fleet is 8+ danger instead of 6.

Any suggestions to this?

Re: New ship tactics: Bloodbath

PostPosted: Wed Aug 22, 2018 8:55 am
by Lachlan
your second one sounds better