Voodoo Cards Expansion
Posted: Wed Jun 27, 2018 4:29 pm
Ahoy all,
We have some interesting ideas we want to share with you, regarding voodoo cards. First of all, there is already a great ongoing discussion about Witch Hut and the ability to create Legendary Voodoo. This is not relative with that feature. This is a different expansion.
I will list the ideas here. This is the preliminary phase of them. After the discussion here reaches an acceptable level, I will personally compile a list of suggestion based on what we discuss here. You will be able to give us feedback then, what you want or not then. During the discussion, doo not focus on approving or disapproving what you read but instead focus on what we can improve and how.
New Voodoo Ability: Lootable
Voodoo cards with this trait, can be looted. The looting will take place during PvP Plunder only (not skirmish).
We will need to define the rules for this. It should not be a free perk (you should invest/achieve something to get this ability) and it should have a success percentage (ability to improve it too).
New Voodoo card availability type: Droppable
We already have the following availability types:
Boosters only
Presents only
Boosters and Presents
Non Available any more
You can check current availability status of each card here
So, we will add one more: Droppable
Droppable cards will be rewarded when you beat a Military Convoy NPC fleet.
Here you can read the initial idea about this
New Cards
There is a necessity to get more cards going. This will stabilize and balance the game more. The more different cards out there, the better for the game in every aspect. We will then add the new type and ability to new and existing cards to control the balance of the game.
New cards ideas
While we have a vast array of posted ideas, most of them are not ideal. Still, you could help in getting the most out of already posted ideas.
For this round, we will mostly need cards that can be used on allies. Either in war or peace. We need to improve this part of the game. Limited effects in battle or trading are welcome. Since some cards can be only available through NPC battles, we could even design some cards that would be suitable to "farm for them". Newer players will benefit from this, as they will be able to put their turns in good use or benefit more while doing the initial missions.
At some point in the near future, we will need to revise and improve ships combat. With ship abilities coming, we could find some ideas to fit with these.
Finally, some cards could be destined to be used in Plantations, to help the life of the plantation owners. Or against other plantations.
Still, the general idea is small effect cards, few turns to use them and cards that require cooperative nature. Perhaps we could create cards that require multiple casters to stack (under a special ability perhaps). This is definitely something to explore.
Again, these are our initial thoughts. Let the discussion... begin.
We have some interesting ideas we want to share with you, regarding voodoo cards. First of all, there is already a great ongoing discussion about Witch Hut and the ability to create Legendary Voodoo. This is not relative with that feature. This is a different expansion.
I will list the ideas here. This is the preliminary phase of them. After the discussion here reaches an acceptable level, I will personally compile a list of suggestion based on what we discuss here. You will be able to give us feedback then, what you want or not then. During the discussion, doo not focus on approving or disapproving what you read but instead focus on what we can improve and how.
New Voodoo Ability: Lootable
Voodoo cards with this trait, can be looted. The looting will take place during PvP Plunder only (not skirmish).
We will need to define the rules for this. It should not be a free perk (you should invest/achieve something to get this ability) and it should have a success percentage (ability to improve it too).
New Voodoo card availability type: Droppable
We already have the following availability types:
Boosters only
Presents only
Boosters and Presents
Non Available any more
You can check current availability status of each card here
So, we will add one more: Droppable
Droppable cards will be rewarded when you beat a Military Convoy NPC fleet.
Here you can read the initial idea about this
New Cards
There is a necessity to get more cards going. This will stabilize and balance the game more. The more different cards out there, the better for the game in every aspect. We will then add the new type and ability to new and existing cards to control the balance of the game.
New cards ideas
While we have a vast array of posted ideas, most of them are not ideal. Still, you could help in getting the most out of already posted ideas.
For this round, we will mostly need cards that can be used on allies. Either in war or peace. We need to improve this part of the game. Limited effects in battle or trading are welcome. Since some cards can be only available through NPC battles, we could even design some cards that would be suitable to "farm for them". Newer players will benefit from this, as they will be able to put their turns in good use or benefit more while doing the initial missions.
At some point in the near future, we will need to revise and improve ships combat. With ship abilities coming, we could find some ideas to fit with these.
Finally, some cards could be destined to be used in Plantations, to help the life of the plantation owners. Or against other plantations.
Still, the general idea is small effect cards, few turns to use them and cards that require cooperative nature. Perhaps we could create cards that require multiple casters to stack (under a special ability perhaps). This is definitely something to explore.
Again, these are our initial thoughts. Let the discussion... begin.