Gambling mechanics discussion
Posted: Sun Jun 03, 2018 7:28 pm
So i have a few ideas to add to a gambling mechanic. One would be to add a port building that would be accessible after meeting political science level 20, bank level 15, and would have a link after clicking your gold and would be labeled “Gambler’s Cove”
This would have links to Casinos made by players who have the building made. Casino can be levelled up to 10.The total profit from casinos is set up as 45% to player, 35% to the nation, and 20% corruption (to the game.) prizes won from gambling are taken out from players at 65% and 25% but a 10% fee from a “corruption tax.” A casino utilizes you bank to store its profits and expenditures.
Every 4 levels increases amount of gambling mechanics in the casino. Unlocking the casino allows a gamble mechanic of guessing the card out of the 13 different choices. A standard bid costs 45,000and the winning prize is 200,000 (provided by game.) and adding more choices to the guess had an additional fee of 75,000. For example: lets say i pick a 4 to be a guess then i want to add 7 and a Jack. The total price would be 195,000 after the 4 being 45,000 and the 7 and Jack being 150,000.
Level 2 allows to also add a prediction of a suit. The prize is then quadrupled if you guess right. The suits are Clubs, Spades, Hearts, and Diamonds. The price of adding a suit is 75,000 per card added to suit.
Level 3 adds Jokers as an option for a wild prize, meaning adding 2 cards to the deck. To guess a color of a joker costs 45,000. If you guess a joker of two colors: black and red, and get it right, you win a prize of 8x your total expenditure paid on the gambling.
Level 4 adds a coin flipping mechanism. Easy 50/50. Cost is 25,000 and prize is 27,000.
Level 5 adds option of adding up to 2 more coins to the chances. Additional 30,000 per coin added and a prize added of 35,000 per coin added.
Level 6 adds an addition 3 coins to the pot. Also adds a 6 sided die to add at a price of 200,000 with a minimum requirement to use at 3 coin tosses. Prize increases by 350,000 from using the 6 sided die and increases by 100,000 per coin added with the die on top of the 35,000 addition from level 5. Adding a guess to a 6 sided die costs 125,000 per additional guess.
Level 7 adds the wild coin and any side of a wild coin is considered one of the guesses on a coin flip. This changes the chances on coins to 45/45/10 as H/T/W as heads/tails/wild. For example: if you guess HHT, and it comes out at HHW, the W turns into T.
Level 8 now adds a multiplayer Blackjack room. Prizes are set by the player who owns the casino. Starter amount of multiplayers allowed is 8 maximum. Game starts at 4.
Level 9 now adds a slot machine with 9 different symbols and 3 rows of each of the 9 symbols. Each of the symbols are Gold coins, pirate flag, chest, wild nature flag, 7, skull, and heart. Slot activation costs 500,000 and prizes start as:
Gold coins: 1,500,000 gold coins
Pirate flag: 1,500,000 gold coins and 7.5m fame
Chest: 3,000,000 gold coins
Wild nature flag: 3,000,000 gold coins and hostility reduced with all nations is reduced by 750.
7: 10,000,000 gold coins and 10,000,000 fame
Skull: loss of 6,000,000 from one of your banks and 50% of fame lost. Gold is sent out of your account at 65% to the casino owners purse, 25% to nation, and 10% to corruption.
Heart: influence at selected port is increased by 20%.
Level 10 allows the manipulation of your prices for all. The total cost is required to be at minimum of 15% to the prize for prices set total.
What do you guys think?
This would have links to Casinos made by players who have the building made. Casino can be levelled up to 10.The total profit from casinos is set up as 45% to player, 35% to the nation, and 20% corruption (to the game.) prizes won from gambling are taken out from players at 65% and 25% but a 10% fee from a “corruption tax.” A casino utilizes you bank to store its profits and expenditures.
Every 4 levels increases amount of gambling mechanics in the casino. Unlocking the casino allows a gamble mechanic of guessing the card out of the 13 different choices. A standard bid costs 45,000and the winning prize is 200,000 (provided by game.) and adding more choices to the guess had an additional fee of 75,000. For example: lets say i pick a 4 to be a guess then i want to add 7 and a Jack. The total price would be 195,000 after the 4 being 45,000 and the 7 and Jack being 150,000.
Level 2 allows to also add a prediction of a suit. The prize is then quadrupled if you guess right. The suits are Clubs, Spades, Hearts, and Diamonds. The price of adding a suit is 75,000 per card added to suit.
Level 3 adds Jokers as an option for a wild prize, meaning adding 2 cards to the deck. To guess a color of a joker costs 45,000. If you guess a joker of two colors: black and red, and get it right, you win a prize of 8x your total expenditure paid on the gambling.
Level 4 adds a coin flipping mechanism. Easy 50/50. Cost is 25,000 and prize is 27,000.
Level 5 adds option of adding up to 2 more coins to the chances. Additional 30,000 per coin added and a prize added of 35,000 per coin added.
Level 6 adds an addition 3 coins to the pot. Also adds a 6 sided die to add at a price of 200,000 with a minimum requirement to use at 3 coin tosses. Prize increases by 350,000 from using the 6 sided die and increases by 100,000 per coin added with the die on top of the 35,000 addition from level 5. Adding a guess to a 6 sided die costs 125,000 per additional guess.
Level 7 adds the wild coin and any side of a wild coin is considered one of the guesses on a coin flip. This changes the chances on coins to 45/45/10 as H/T/W as heads/tails/wild. For example: if you guess HHT, and it comes out at HHW, the W turns into T.
Level 8 now adds a multiplayer Blackjack room. Prizes are set by the player who owns the casino. Starter amount of multiplayers allowed is 8 maximum. Game starts at 4.
Level 9 now adds a slot machine with 9 different symbols and 3 rows of each of the 9 symbols. Each of the symbols are Gold coins, pirate flag, chest, wild nature flag, 7, skull, and heart. Slot activation costs 500,000 and prizes start as:
Gold coins: 1,500,000 gold coins
Pirate flag: 1,500,000 gold coins and 7.5m fame
Chest: 3,000,000 gold coins
Wild nature flag: 3,000,000 gold coins and hostility reduced with all nations is reduced by 750.
7: 10,000,000 gold coins and 10,000,000 fame
Skull: loss of 6,000,000 from one of your banks and 50% of fame lost. Gold is sent out of your account at 65% to the casino owners purse, 25% to nation, and 10% to corruption.
Heart: influence at selected port is increased by 20%.
Level 10 allows the manipulation of your prices for all. The total cost is required to be at minimum of 15% to the prize for prices set total.
What do you guys think?