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Custom Shiprwright

PostPosted: Fri Dec 08, 2017 6:53 pm
by Sir Thalius Hayle
I have been reading over some of the comments around the subject of customizable shipwrights being added to the game to provide a means of building ships with somewhat customized ship stats. This has been on my mind as I've been spending some time (when I have it) thinking over the subject of ship tech/ship customization/combat mechanics.

I am posting this to bring up the subject and work through some thoughts.

I have seen it offered that each player be allowed to build their own shipwright that they customize at their hideout. They would be able to produce unique ships that would have permanent attribute modifications that could then be sold to other players.

My initial thoughts on this are that if that is done, then a shipwright needs to be very expensive to set up and operate. This could limit the number of shipwrights in the game as they would be hard to set up. Only the wealthy would participate, much like with large banks and goldsmithing operations.

A suggestion I wanted to put feelers out for is the idea that GUILDS be the ones allowed to establish shipwrights.

The guild would research the various modifications they wanted to add to ships, stock for the building, and then sell the ships. Ships would/could be commissioned by other players ahead of time and the guild could build and deliver them, or build them and offer for sale on the ship credit market.

This would give guilds something to work together on, and provide a means of income to the guild. Guild leadership would contract the material shipping out to guild members or other players in return for compensation (I guess this means we need SHIPPING CONTRACTS as well...). The guild would also have to negotiate with a nation for a license to operate a guild shipwright at a port. This would be one factor that would add a beginning guild/nation diplomacy aspect to the game.

Not to tie in another subject here, but if this were implemented, I would put forth the idea of a GUILD SHOP (in conjunction with the guild shipwright) where guild members could sell their foundry tech products, assuming a foundry and related tech were implemented as well. https://www.piratesglory.com/forums/viewtopic.php?f=4&t=3073).

Humbly submitted for consideration..

~TH~

Re: Custom Shiprwright

PostPosted: Fri Dec 08, 2017 6:56 pm
by Shadowood
I think Guild Based Bonues are a great idea. They have been brought up before but not a lot.

I think it would be very cool to add something for guilds to work toward together. Not just shipwright but other goals that provide additional 'bonues' 'buffs' 'etc' for the members in that guild.

Re: Custom Shiprwright

PostPosted: Fri Dec 08, 2017 6:58 pm
by Zephore
Shadowood wrote:I think Guild Based Bonues are a great idea. They have been brought up before but not a lot.

I think it would be very cool to add something for guilds to work toward together. Not just shipwright but other goals that provide additional 'bonues' 'buffs' 'etc' for the members in that guild.

+1 for this and automatically towards the topic was well.

Re: Custom Shiprwright

PostPosted: Fri Dec 08, 2017 7:01 pm
by DezNutz
I'm all for guild based features.

Would need a guild treasury and warehouse before guild shipwrights could be implemented.

Re: Custom Shiprwright

PostPosted: Fri Dec 08, 2017 7:02 pm
by Sir Thalius Hayle
Shadowood wrote:I think Guild Based Bonues are a great idea. They have been brought up before but not a lot.

I think it would be very cool to add something for guilds to work toward together. Not just shipwright but other goals that provide additional 'bonues' 'buffs' 'etc' for the members in that guild.


Def. up for the idea of guild based tech/research and other things as well. We need more to do. I think it will help with retaining new players as the guild can give them something to do along with the whole to keep them occupied and help them feel like they are progressing when the rest of the game is slow.

Re: Custom Shiprwright

PostPosted: Fri Dec 08, 2017 7:03 pm
by Shadowood
Sir Thalius Hayle wrote:
Shadowood wrote:I think Guild Based Bonues are a great idea. They have been brought up before but not a lot.

I think it would be very cool to add something for guilds to work toward together. Not just shipwright but other goals that provide additional 'bonues' 'buffs' 'etc' for the members in that guild.


Def. up for the idea of guild based tech/research and other things as well. We need more to do. I think it will help with retaining new players as the guild can give them something to do along with the whole to keep them occupied and help them feel like they are progressing when the rest of the game is slow.


YEP

Perhaps a Guild Based TECH TREE. ;)

Re: Custom Shiprwright

PostPosted: Fri Dec 08, 2017 7:04 pm
by Shadowood

Re: Custom Shiprwright

PostPosted: Fri Dec 08, 2017 7:04 pm
by Sir Thalius Hayle
DezNutz wrote:I'm all for guild based features.

Would need a guild treasury and warehouse before guild shipwrights could be implemented.


All tied together in my mind. All of these things and more would have to be part of any official suggestion thread on the idea.

Just getting a conversation on the subject going.

Re: Custom Shiprwright

PostPosted: Fri Dec 08, 2017 7:14 pm
by Sir Thalius Hayle
I was going to deal with this issue and some others related to guilds separately as part of my wish list project, but I may expand the topic to a guild upgrade discussion in general. Most all of these issues would need to be dealt with under a guild shipwright discussion anyway.