Pirate Rankings and Bonuses
Posted: Fri Apr 28, 2017 8:42 pm
I propose we add some new bonuses and ranks to those who have chosen to go it alone and fly the Jolly Roger.
Here be what I propose:
Pirate
-=-=-=-=-=-=-=-
It is considered a special rank. You are given certain bonuses in Pirate controlled ports:
New Additions in Red
*Recruitment does not require influence
*Recruitment is free of charge.
*Cannons are free of charge.
You are also given some other privileges:
*Upkeep costs are halved.
*Skirmish attacks do not require the use of turns
*+10% fame earned from plunder (ie if you earn 1000 fame, you earn a bonus of 10%, aka 100 fame more)
*+10% on influence (as a pirate controlled port has no taxes)
Pirate Rankings
Buccaneer of the Third Order
*Those carrying this distinction gain 2 additional skirmish points per day for a total of 5 per day.
Buccaneer of the Second Order
*Those marked with this distinction gain another 2 skirmish points per day for a total of 7 per day.
Buccaneer of the First Order
*Those marked with this distinction gain another 2 skirmish points per day for a total of 9 per day.
*Upon completing this mission, a Buccaneer of the First Order (when it becomes available) can acquire a flagship.
Missions from the Governor, of course, are required. These missions can include:
The pirate rank has need of more tools to do what pirates do - those who skirmish and plunder carrying the nation flag have the perks and bonuses offered by those national ranks, and the port controlling nation even more. Pirates also wish to build hideouts, spend gold bars and become more substantial in wealth and power, just as everyone else - they simply do so in a different manner .
It's time to provide some bonuses and perks to those who fly the Jolly Roger.
Here be what I propose:
Pirate
-=-=-=-=-=-=-=-
It is considered a special rank. You are given certain bonuses in Pirate controlled ports:
New Additions in Red
*Recruitment does not require influence
*Recruitment is free of charge.
*Cannons are free of charge.
You are also given some other privileges:
*Upkeep costs are halved.
*Skirmish attacks do not require the use of turns
*+10% fame earned from plunder (ie if you earn 1000 fame, you earn a bonus of 10%, aka 100 fame more)
*+10% on influence (as a pirate controlled port has no taxes)
Pirate Rankings
Buccaneer of the Third Order
*Those carrying this distinction gain 2 additional skirmish points per day for a total of 5 per day.
Buccaneer of the Second Order
*Those marked with this distinction gain another 2 skirmish points per day for a total of 7 per day.
Buccaneer of the First Order
*Those marked with this distinction gain another 2 skirmish points per day for a total of 9 per day.
*Upon completing this mission, a Buccaneer of the First Order (when it becomes available) can acquire a flagship.
Missions from the Governor, of course, are required. These missions can include:
- Spoiler: show
The pirate rank has need of more tools to do what pirates do - those who skirmish and plunder carrying the nation flag have the perks and bonuses offered by those national ranks, and the port controlling nation even more. Pirates also wish to build hideouts, spend gold bars and become more substantial in wealth and power, just as everyone else - they simply do so in a different manner .
It's time to provide some bonuses and perks to those who fly the Jolly Roger.