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Speed up port growth.

PostPosted: Wed Oct 05, 2016 2:46 pm
by Grimrock Litless
First, I have no idea if this is a thing in the game, next people will see my name and go all, aye its jier nob tha kap mikang nob sug.

Law of tax from citizen can be removed after a 3 day vote, after that they cannot vote to have the law back for 30 days(due to the citizens rebeling to the law of you want law back.)

But during the time period this law is not on, population growth is 5x and TI gives 50% more population. (Works for only port owned my the nation that controls it and have no tax law, get me? Etc.)

If not good of make u feel, can always change k? Butt hurt people out there.

Re: Speed up port growth.

PostPosted: Wed Oct 05, 2016 2:53 pm
by Sebena
If you rewrite it so that people will understand what you want to say then we can discuss it again...

Re: Speed up port growth.

PostPosted: Wed Oct 05, 2016 3:00 pm
by Grimrock Litless
Wolfie wrote:If you rewrite it so that people will understand what you want to say then we can discuss it again...


FINE.

Re: Speed up port growth.

PostPosted: Wed Oct 05, 2016 3:01 pm
by Meliva
seriously. i don't expect everyone to always use perfect grammar and spelling(i sure don't) but at least try to make your posts legible. especially if said post is a suggestion.

but from what i can understand of your suggestion, your saying a nation can remove NPC citizen tax, and by doing so all ports will have 5 times population growth(what do you mean by this? ports population do not grow naturally as far as i am aware, unless you mean 5 times the growth of building up the port.) and TI will be 50% more effective.

if that is your suggestion i will say i do like the idea that by lowering the tax the population can grow easier, perhaps make it to where you can set the tax to different amounts and will effect it differently. no tax greatly boosts population, half tax(5 gold) moderate boost, 10 is standard, 15 tax stunts growth, 20 tax greatly stunts growth and increases BD effect.

Re: Speed up port growth.

PostPosted: Wed Oct 05, 2016 3:08 pm
by Grimrock Litless
Yeah, there was this game I used to play where you can give citizens money for them to grow faster or take more money to make them grow slower. If natural growth is not a thing, we should make it become one. Like every citizen, X amount * 0.001 growth.
1000 for 1 citizen growth, 300000 for 300 etc.

Re: Speed up port growth.

PostPosted: Wed Oct 05, 2016 3:24 pm
by Maha
what is the added value to the game for natural port growth?the owners already get tax income? so why up the incentive?

i do like the idea of growth manipulation thru taxation levels.

Re: Speed up port growth.

PostPosted: Wed Oct 05, 2016 3:39 pm
by Grimrock Litless
Maha wrote:what is the added value to the game for natural port growth?the owners already get tax income? so why up the incentive?

i do like the idea of growth manipulation thru taxation levels.


Every little bit counts also, having natural growth is only natural, Ha.

Re: Speed up port growth.

PostPosted: Wed Oct 05, 2016 3:40 pm
by Vane
If this were to be implemented, i'd vote for it provided pirate ports see no growth. It's only natural citizens would steer clear of such places.

Re: Speed up port growth.

PostPosted: Wed Oct 05, 2016 3:43 pm
by Lockreed
Just build up the port with the port income...

Re: Speed up port growth.

PostPosted: Wed Oct 05, 2016 3:43 pm
by Sir Henry Morgan
Maybe so, but the tax rates offered by pirate controlled ports would be attractive to some populations, eh?