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New Voodoo Ability

PostPosted: Tue Jun 14, 2016 10:17 am
by Grimrock Litless
I found the only few voodoo ability we have now quite boring and doesn't have much so.

1. (Impervious)
Clearing voodoo can never effect such voodoo.

2. (Be-witched, 10%)
The more this voodoo is stacked on something the more powerful it gets by the percentage next to it.

3. (Mystery)
The person this voodoo is cast on does not get a event nor a effect on him that he can see. (Can still be removed my clearing voodoo like purify and such, but they have to guess. Even if he guesses wrong the clearing voodoo will not be used.)

4. (Guardian)
Voodoo with this ability must be cleared first before others can be effected by clearing voodoo.[If a voodoo have this ability, purify will target only voodoo with this ability before others. If serenity is used, it will show a message "There is a voodoo with a ability guardian on this person." . If the person have a few voodoo on him that have the same ability, they are all counted as a single group(Purify will target the group of voodoo randomly and leave the rest without this ability nice and safe.)]

5. (Corruption)
If a player is cast on with a voodoo of this ability, anytime the player cast on, this voodoo will spread to the players that cast on him, they will gain the same duration that the player has at that time.

6. (Resistance, 65%)
Has a chance to fail a clearing voodoo when it is cast on the voodoo with this ability. The chance to fail is the percentage next it.

7. (Berserk)
Ignores any attempt at blocking this cast from being activated. (Even Confuse and Countercurse.)

If you have ability idea(s) as well, tell me and I will add to the list.

Give me your thought.

I think more voodoo ability can unlock more strategy on how to cast voodoo for them all to work together effectively.

Resistance is from CD.

Berserk from Clock.

Re: New Voodoo Ability

PostPosted: Tue Jun 14, 2016 10:28 am
by Haron
Impervious: I assume there MIGHT be a card or two where this makes sense, but in general, I think it would be WAY too strong for most voodoo.

Be-witched: Let me see if I understand you right: If, say, Bless had this ability, then the first card would give you +5% attack roll, and the next card +5.5% attack roll? I think the ability to stack is the important factor; I really don't see the need to give more power to each card. On a related note: Perhaps some cards could have a stack limit dependent on CASTER? Let's say only 2 cards pr. caster, but a total of 10 cards could stack if 5 casters attacked the same target? Just thinkin loud here; this is not something I've really thought through.

Mystery: So; this would be a lingering voodoo that doesn't show, or an instant voodoo that was not displayed as an event? Powerful. I think this could be a nice idea for some of the legandary cards that will arrive in the Witches Hut. May need some work, but I think the general idea has something to it.

A final note: A would NEVER say "Boo, boo, go away with your ideas". I may say I dislike a particular idea (or ten), but I would never discourage anyone from making ideas for improvements :-)

Re: New Voodoo Ability

PostPosted: Tue Jun 14, 2016 12:03 pm
by Grimrock Litless
The be-witched is like this. Lets say for Bless, first cast 5%, next cast 11%, and more.
Like instead of 5% + (5% x 110%), its (5% + 5%) x 110%.

Third cast (5% + 5% + 5%) * 120%, this can make the voodoo very powerful very quickly.

Re: New Voodoo Ability

PostPosted: Wed Jun 15, 2016 10:19 am
by Grimrock Litless
Well, this seems quiet.

But, still opinion is appreciated.

Re: New Voodoo Ability

PostPosted: Sat Jul 16, 2016 12:20 am
by Grimrock Litless
Bump

Re: New Voodoo Ability

PostPosted: Sat Jul 16, 2016 12:49 am
by DezNutz
I generally like them all. I like Haron's suggestion on Be-Witched, basically allowing additional stacking but only if done by different players.

Re: New Voodoo Ability

PostPosted: Sat Jul 16, 2016 6:29 am
by Grimrock Litless
Haron wrote:Impervious: I assume there MIGHT be a card or two where this makes sense, but in general, I think it would be WAY too strong for most voodoo.


Imagine Mindbar having this ability. It will be a lot more powerful, or even FoJ having it.

Re: New Voodoo Ability

PostPosted: Sun Jul 31, 2016 8:04 am
by Grimrock Litless
So far, there is avenge, coin flip, piercing and undercover, which is quite limited and plain if you ask me.

Re: New Voodoo Ability

PostPosted: Sun Jul 31, 2016 8:06 am
by Admiral Nelson
All are good enough.

Avenge can stop pirates to a high degree.

-1 on all.

Re: New Voodoo Ability

PostPosted: Sun Jul 31, 2016 8:09 am
by Grimrock Litless
Nervous Nelson wrote:All are good enough.

Avenge can stop pirates to a high degree.

-1 on all.


You do realise that 3 of the voodoo ability helps pirates more then anything right? Or do you not care because you are putting personal feelings here.