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Sailmaker!

PostPosted: Sat May 07, 2016 8:20 pm
by fullfathomfive
Now that the academy is a reality I believe a Sailmaker structure located in the hideout would certainly be appropriate. High quality sailmakers with a history of successful products are as sought out today as they were many century's ago. In Avonmora a sailmaker could have cause and effect on several different functions. Speed, design, durability, weathering storms, (a card yet implemented). Cotton, hemp, linen, silk, age old products utilized by sailmakers for additional port products. A little imagination along with a leaning on past history can provide many reasons why a sailmaker should be a welcome addition in Avonmora.

Re: Sailmaker!

PostPosted: Sat May 07, 2016 9:21 pm
by Stan Rogers
I was surprised a sailmaker was not in the initial lineup of academy vocations.

Re: Sailmaker!

PostPosted: Sun May 08, 2016 9:54 pm
by Captain dungeness
I would love to have a researchable bonus to sails just like what we have for advanced metallurgy.
It would improve escaping skirmishes, or faster fleet speed or firing first in battles....

Re: Sailmaker!

PostPosted: Mon May 09, 2016 6:56 am
by Admiral Nelson
How about they make a technology that just annihilates a entire guild?

10 gold coins per guild wiped?

Sounds fun.

Re: Sailmaker!

PostPosted: Mon May 09, 2016 6:58 am
by Grimrock Litless
Arg wrote:How about they make a technology that just annihilates a entire guild?

10 gold coins per guild wiped?

Sounds fun.


+1

Joke

Re: Sailmaker!

PostPosted: Mon May 09, 2016 6:59 am
by Admiral Nelson
Administrator, you may as well just implement my idea now!

Re: Sailmaker!

PostPosted: Sat Nov 17, 2018 1:05 am
by Hawk
-1 Disapprove

Re: [Review] Sailmaker!

PostPosted: Sat Nov 17, 2018 2:01 am
by DezNutz
-1 Disapprove

Re: [Review] Sailmaker!

PostPosted: Sat Nov 17, 2018 3:44 am
by Banger
I am going against the grain of the previous 2 votes. I think this has merit, I don't see why it couldn't be a thing considering you can research haul and metallurgy improvements

Re: [Review] Sailmaker!

PostPosted: Sat Nov 17, 2018 3:57 am
by DezNutz
Banger wrote:I am going against the grain of the previous 2 votes. I think this has merit, I don't see why it couldn't be a thing considering you can research haul and metallurgy improvements


The basic idea has merit just not as a hideout building. This is something that I think should be more port specific or possibly an add-on building to your plantation in certain ports.

So as the suggestion currently stands, I would say no.