Fishing Tweaks
Posted: Sun Sep 13, 2015 4:33 pm
Following the earlier discussion, this is our final proposal on the matter:
Step 1: COMPLETED
When: Immediate (as soon as possible)
What: Fishing formula change to: Ship Crew/5 + Ship Cargo/5 - Cannons per hour
Why: It eliminates the cheap ships fishing vessels issue.
Step 2: Suggestion Link
When: Futurely, before step 3
What: Add a new officer: Fisherman, Every Fishing Route will require a Fisherman
Why: Will make Fishing a more strategic option
Addon-Changes: Bribe will allow the caster to select the type of officer.
Step 3: Suggestion Link
When: Futurely, scheduled after Academy Hideout Building
What: New special fishing ship called Dogger.
Characteristics:
15 crew members, 100 cargo, no cannons, 12.500 base cost, material cost a little higher than fluyt, low HP, +20 Fishing Production bonus, ship speed similar to howker.
Which means that with proposed formula, this ship will produce 43 crates per hour or 1032 crates per day or 10,320 gold coins per day (51.6k per fleet).
Why: Adds specialization to fishing with better output for those who choose it.
Step 4:
When: Alongside with Step 3
What: New technology in Academy called Fishing
Characteristics: It will define how many Doggers you will be able to build in the shipwright or buy in the ship market.
Other details (cost and the maximum number of doggers allowed) will be decided at a later day.
Worth noticing: Looting fishing boats will not be included in the restriction. So anyone, will be able to have as large fishing fleet as he wishes, if he can loot it. Even without a Hideout.
Why: Adds specialization to fishing with better output for those who choose it.
This will be the official topic to use for all fishing tweaks in the future.
We will proceed in the implentation of Step 1 in the near future.
Step 1: COMPLETED
When: Immediate (as soon as possible)
What: Fishing formula change to: Ship Crew/5 + Ship Cargo/5 - Cannons per hour
Why: It eliminates the cheap ships fishing vessels issue.
Step 2: Suggestion Link
When: Futurely, before step 3
What: Add a new officer: Fisherman, Every Fishing Route will require a Fisherman
Why: Will make Fishing a more strategic option
Addon-Changes: Bribe will allow the caster to select the type of officer.
Step 3: Suggestion Link
When: Futurely, scheduled after Academy Hideout Building
What: New special fishing ship called Dogger.
Characteristics:
15 crew members, 100 cargo, no cannons, 12.500 base cost, material cost a little higher than fluyt, low HP, +20 Fishing Production bonus, ship speed similar to howker.
Which means that with proposed formula, this ship will produce 43 crates per hour or 1032 crates per day or 10,320 gold coins per day (51.6k per fleet).
Why: Adds specialization to fishing with better output for those who choose it.
Step 4:
When: Alongside with Step 3
What: New technology in Academy called Fishing
Characteristics: It will define how many Doggers you will be able to build in the shipwright or buy in the ship market.
Other details (cost and the maximum number of doggers allowed) will be decided at a later day.
Worth noticing: Looting fishing boats will not be included in the restriction. So anyone, will be able to have as large fishing fleet as he wishes, if he can loot it. Even without a Hideout.
Why: Adds specialization to fishing with better output for those who choose it.
This will be the official topic to use for all fishing tweaks in the future.
We will proceed in the implentation of Step 1 in the near future.