Plantations Open Beta started!

Any game related discussion can take place here. Examples: Discuss about how bad the merchant rates have been lately, how rich you have became by following this specific strategy which now needs to stop etc etc

Re: Plantations Open Beta started!

Postby Captain Jack » Thu Jul 05, 2018 10:31 pm

Space wrote:Tools are produced by plantations....

Mindblown


Not plantations, workshops.

ie: Anomander Rake (#67203) has started a Workshop at the port of St.Martins!


We could have called the overall category as industries but anyway.
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Re: Plantations Open Beta started!

Postby Captain Jack » Thu Jul 05, 2018 10:33 pm

We fixed an issue at bidding system. A few plantation owners might have been affected. To verify if everything is fine, your plantation must have as many acres as your bids are.

We fixed all cases but just in case something does not seem right, you can run the check above. If there is difference, please send a pm to #1 and we will fix it for you.
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Re: Plantations Open Beta started!

Postby Astragek » Fri Jul 06, 2018 12:56 pm

Question, as I haven't seen anything on this topic:

What happens to the buildings once your 30 day rent runs out and you forget to apply for new plots?
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Re: Plantations Open Beta started!

Postby sXs » Fri Jul 06, 2018 2:01 pm

So I know things like this were discussed in Slack. but here we are on day 3 of the release and this is what I am getting already...

Image

I have 22 fleets on a 4 leg trade route bringing in new workers. The numbers have not changed. Shouldn't your health and happiness numbers go up when new worker arrive?

Image

I have tried cutting hours worked back to 4 hours a day and number still go down even with new workers showing up constantly.
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Re: Plantations Open Beta started!

Postby sXs » Fri Jul 06, 2018 2:12 pm

Here is my current allocation in case this makes a difference

I know we are in a beta period but a little guidance could go a long way right now.......

Image
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Re: Plantations Open Beta started!

Postby DezNutz » Fri Jul 06, 2018 2:24 pm

I think they should have waived the credit and construction fees for the BETA. It wouldn't have been difficult to implement a fee requirement for those wanting to continue using their plantation when the BETA is over.
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Re: Plantations Open Beta started!

Postby Redjack02 » Fri Jul 06, 2018 3:18 pm

Maybe there should be a max worker each acre. this is kind of crazy
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Re: Plantations Open Beta started!

Postby sXs » Fri Jul 06, 2018 3:18 pm

Redjack02 wrote:Maybe there should be a max worker each acre. this is kind of crazy


Maybe there is..... we don't know.
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Re: Plantations Open Beta started!

Postby PhoenixKnight » Fri Jul 06, 2018 3:26 pm

How do we even know how the facilities I proved
D? Is there a viewable metric?
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Re: Plantations Open Beta started!

Postby sXs » Fri Jul 06, 2018 3:52 pm

Biggest issue I see is there is no wat to measure progress... or the rate of progress.

Stars for upgrades could be changed to a progress bar.

Plantation efficiency
- I know this would be hard to code, but maybe something like,
"Your plantation is running at 25% capacity/efficiency."

At least that would give you a hint as to what changes are making things better and what changes make things worse.
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