Changelog Discussion

Any game related discussion can take place here. Examples: Discuss about how bad the merchant rates have been lately, how rich you have became by following this specific strategy which now needs to stop etc etc

Re: Changelog Discussion

Postby DezNutz » Sun Feb 04, 2018 12:44 am

Is the random bonus percentage any percentage between the designated limits or is it a random increment.

For example if the script selects a Limited Time Offer. Will the bonus percentage be any number between 10 and 30 or will it be random selection of a preselected increment such as 10:20:30 or 10:15:20:25:30?

Also was there a reason why the the percentage range between 30 and 40 are excluded from the potential bonus? (Limited is 10-30 and Special is 40-70)



Also similarly with the cool down time. Is that any number days between the min and max, or is it random selection of a weekly increment.



For the Christmas/NewYears bonus, are you forcing a cool down before hand or at least making it so that a running bonus doesn't overlap into the Christmas/NewYear period. For instance, I would make Dec 12 the last day the script could actually run, so even if a bonus occurs it will at max end the day before Christmas/NewYear period.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7073
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Changelog Discussion

Postby Captain Jack » Mon Feb 05, 2018 12:35 am

-Between designated limits. ie, it could be 10, or 16 or 29.
-The exclusion of the 30-40 range is to separate the two types more cleanly. For example, a super offer of 31% does not deserve to "eat" one of the possibilities.
-Same for cooldown, any number in between. No increments. No past results will play any role. Pure luck.
-For christmas, it will override any current offer at the time, if any. It has top priority.

Edit: The beta testing is over and the script will run normally today. Good luck!
Remember that the maximum available time for every offer will be at maximum 7 days!
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Changelog Discussion

Postby Captain Jack » Sun Jun 17, 2018 11:33 am

1.9.76: Adobe Flash used for sound, removed.
Details: viewtopic.php?f=48&p=75380#p75380

Please report any issues at the link above. Thank you
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Changelog Discussion

Postby Captain Jack » Tue Jun 26, 2018 11:56 am

We made some further improvements to this instant messenger we have.
Here is a list of what we did:
-Improved mobile compatibility and functionality
There should still be an issue with zoom at some iphones,please post here if you face this issue and let us know of the mobile phone you use.

-Improved styling

-It now lists player avatars even for those with hundreds of friends at their lists.


Since the styling is different, it will take you a couple of days before fully adjusting to it.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Changelog Discussion

Postby Admiral Nelson » Tue Jun 26, 2018 1:38 pm

Update that needed doing for sure. :)

However, does anyone else feel it takes up too much of the screen now? :o:
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Changelog Discussion

Postby Grimrock Litless » Tue Jun 26, 2018 1:42 pm

John Avery wrote:Update that needed doing for sure. :)

However, does anyone else feel it takes up too much of the screen now? :o:


You can close down the bar if it gets in the way.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Changelog Discussion

Postby Admiral Nelson » Tue Jun 26, 2018 3:29 pm

Grimrock Litless wrote:
You can close down the bar if it gets in the way.


I know its quite unbelievable Grimrock, but some of us have friends we talk to in the chat box.
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Changelog Discussion

Postby Captain Jack » Tue Jun 26, 2018 4:18 pm

John Avery wrote:Update that needed doing for sure. :)

However, does anyone else feel it takes up too much of the screen now? :o:


How do you feel now?
We had the same thought at this case. :hh
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Changelog Discussion

Postby Admiral Nelson » Tue Jun 26, 2018 9:30 pm

Got to say it will take some time to get used to such, but certainly takes less space now :)

What you could do is instead of having the name below the chat box thats active is havea chat heads active 'List' in the same space as Friends online (Make it scrollable) then when the user scrolls down they can see Friends.
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Changelog Discussion

Postby Captain Jack » Wed Jun 27, 2018 2:52 pm

I do not get your proposal.

Anyway, I think the current styling is very well-fitting and way better than what we got so far. I would say that we only need to fix this iphone issue for now, as a priority. Anything else can wait.

We also removed the mini avatars from the list again (except if you have 10 or less friends).The extra burden/cpu cost (not for the server but your own pcs) is not worthy. We have not measured any significant change to be truth but I got the impression of delay today. I can think this would only be worse on weaker pcs. Loading 50+ icons, even from cache, creates some unneeded overhead.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

PreviousNext

Return to General Discussion