Daily Updates Revision

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Re: Daily Updates Revision

Postby sXs » Wed Jul 22, 2020 7:07 pm

Seriously.... this kills so many strategies. This will only work if you change the game clock to a countdown clock so everyone knows.

Instead of the game clock at the bottom of the screen...... you wouldl need a timer like

06:45:23 until reset

think through everything this affects beforehand.
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Re: Daily Updates Revision

Postby sXs » Wed Jul 22, 2020 7:18 pm

I think you will find everything ties to the actual clock(game time) not a time period.

you are changing the Avonmora day from 24 to 25 hours.

This only works if reset tie to a 24 hour time period instead of the clock, otherwise it messes with almost everything. Even then changintg the period messes with way may than you are thinking about.


If you are messing with changing reset time as it is more than likely programmed, then you mess with all stats as well.
-plantations production per day
--player biographies
-how will this affect voodoo durations(if tied to a set time and you add an hour to the day you are adding time to active voodoo lengths)

-does it affect ship travel times
-for bankers, does this affect loans and repayment schedules. I issue my loans on 180 day basis. will this add another 180 hours to repayment schedule

Think of all the things tied to the clock. Simply adding an hour will change everything unless reset is based solely on a 24 hour time period which is not tied to the game clock at all.
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Re: Daily Updates Revision

Postby sXs » Wed Jul 22, 2020 7:48 pm

More directly affected......

- Port influence. the daily drop occurs at reset
- Nation ships owned tax.... occurs at reset.
-Stipends occur at reset . This actually takes money away from players by adding an extra hour to the day
-fame calculations for marriage and kings occurs at reset
-plantation overview, income calculation, tied to reset
-nation hostility calculation ties to reset

Changing reset to every 25 hours screws with everything
-
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Re: Daily Updates Revision

Postby sXs » Wed Jul 22, 2020 7:59 pm

Just thinking about my limited experience with coding, you cant simply change a reset or a "daily" update/data dump to occur every 25 hours when everything else is tied to a reset as well. All time period become skewed.

24 cannot = 25 when 1 is tied to an actual clock and one tied to a time period.
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Re: Daily Updates Revision

Postby Meliva » Wed Jul 22, 2020 8:49 pm

Definitely do not think changing the hours in a day would be a good idea. So -1 on that idea, I still am in favor of monthly changing of reset time though.
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Re: Daily Updates Revision

Postby Hawk » Wed Jul 22, 2020 8:58 pm

Also update should not be split, it is too useful for piracy to change or replace. Different times are a good idea though. Maybe each nation's player taxes with it's timezone, for example a USA player would update with the USA, Spain on Spain time, ect..? If you change nations your time updates at the next upkeep. Stipends could also follow the nation's timezone. Port takeover's could be changed to a set amount of time after they are held or something. Just an idea
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Re: Daily Updates Revision

Postby Sir Henry Morgan » Wed Jul 22, 2020 9:04 pm

sXs wrote:Just thinking about my limited experience with coding, you cant simply change a reset or a "daily" update/data dump to occur every 25 hours when everything else is tied to a reset as well. All time period become skewed.

24 cannot = 25 when 1 is tied to an actual clock and one tied to a time period.


I see ye be greatly opposed to this solution; do you have any other ideas upon what can be done to address the issue?
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Re: Daily Updates Revision

Postby Sir Henry Morgan » Wed Jul 22, 2020 10:16 pm

sXs wrote:Dont get me wrong, I am not against a change to make it fair for all, simply changing the time does not fix the issue, it only chanfes who is affected. Even if you do it on a rolling basis every month.


I see a 23 hour or 25 hour game clock as fair to all.

That said;

Does affect alot of features in the game?
Yes.
Will it change certain stats?
Yes

Does it address the current bias issue of the fixed 24 hour clock?
I believe it does.

To best deal with it, a timer clock (like in the markets) would be prudent and necessary.

I recall long ago when I was a newbie, the 24 hours in real life represented one year in game time. To see the game now, it seems quite skewed, but meh, it's a game!

The world of Avonmora is a fantasy world, and thus shouldn't be limited by the confines of real life's 24 hour clock.

This type of clock change will put a new perspective on the game; some strategies may not work as well, while other new ones materialize.

My point is, look hard for a solution to address the issue and move things forward; if you do not like one solution, do say so, then try and come up with a different one to put on the table as well.
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Re: Daily Updates Revision

Postby sXs » Wed Jul 22, 2020 10:20 pm

Sir Henry Morgan wrote:
sXs wrote:Just thinking about my limited experience with coding, you cant simply change a reset or a "daily" update/data dump to occur every 25 hours when everything else is tied to a reset as well. All time period become skewed.

24 cannot = 25 when 1 is tied to an actual clock and one tied to a time period.


I see ye be greatly opposed to this solution; do you have any other ideas upon what can be done to address the issue?


Not opposed to the idea.... opposed to the proposed solution.

From OP the only thing that is really an issue is the port control and influence calc done at reset.

Address the specific issue instead of wholesale changes.

Stipends not an issue unless someone is inactive for several days. Do we want to make changes based in the least active players?

Taxation..... I dont see this as an issue either. The only people this is an issue for are the mega teraders and they can simply carry more gold on hand. It is something you need to consider when sailing large amounts of ships. taxation card is 50 hr. Guildmates come into play here. rarely has this card lasted the full 50 hours(3 resets if timed correctly) unless you are not in a guild and inactive for 3 days.

Rank changes... specifically King. Again.... not an issue. Rightful king addressed this issue. You must remain king for 3 days I believe in order to have the powers granted to ruler of a nation. The issue only affect nations with inactive kings.

So the only real issue is port control/influence. Simple solution is to make port control similar to rightful king. Must maintain influence control for 3 days in order to gain control of the port.

Break it down to the easiest solution.
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Re: Daily Updates Revision

Postby sXs » Wed Jul 22, 2020 10:29 pm

Or simply change port influence to and control to 12 hours instead of 24.

Don't redo everything for 1 glaring issue.
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